Black Furies — Favor
Add one die when opposing or bypassing a person or institution whose power exceeds yours or that of someone in your care.
Werewolf: The Apocalypse · Revision 1Add one die when opposing or bypassing a person or institution whose power exceeds yours or that of someone in your care.
Werewolf: The Apocalypse · Revision 1Searching for something missing or previously overlooked gives you a bonus die.
Werewolf: The Apocalypse · Revision 2Add one die to Awareness or Insight when learning about an individual person, animal, or spirit.
Werewolf: The Apocalypse · Revision 1Add one die to a pool directly concerned with pursuing your prey.
Werewolf: The Apocalypse · Revision 2When exposing concealed knowledge, gain +1 die on Investigation, Occult, and Subterfuge tests.
Werewolf: The Apocalypse · Revision 2Add one die to Technology or Science when building or repairing something.
Werewolf: The Apocalypse · Revision 1Add one die to Survival, Animal Ken, or Craft involving nature.
Werewolf: The Apocalypse · Revision 1Add one die to Brawl while your Health is below half.
Werewolf: The Apocalypse · Revision 1Threats and efforts to take advantage of a weakness receive +1 die when using Animal Ken, Intimidation, or Subterfuge.
Werewolf: The Apocalypse · Revision 2Add one die to Athletics or Stealth for travel, escape, or infiltration.
Werewolf: The Apocalypse · Revision 1Add one die to Persuasion or Leadership when inducing others to follow your advice or orders.
Werewolf: The Apocalypse · Revision 1