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Werewolf: The Apocalypse · Official

Rite of Abjuration

Drive a possessing spirit out of a person, place, or object; a living subject must consent or be incapacitated.

Rite

Participant model
One Rite master, with eligible assistants.
Group roll policy
The Rite master must know this Rite and have at least one Rage. Other participating Garou must also retain their Wolf. Each helper contributes one Rage die, plus one regular die if they know the Rite. Use the Rite master’s traits and include their normal Rage dice. Unless the specific Rite says otherwise, performance occupies a scene, and a failed Rite cannot be led again by that master until the next day.
Cost:
Not specified
Duration:
Not specified
Roll:
Honor + Occult
Requirement:
See effect
Amalgam:
Not specified
Difficulty:
Storyteller-set
Performance time:
One scene

Effect

Drive a possessing spirit out of a person, place, or object; a living subject must consent or be incapacitated. Purification leaves physical marks and removes an object’s mystical properties, including those of a talisman. Difficulty depends on scale, age of possession, and spiritual power: a recently possessed tree may be 3, an ancient mountain-bound entity 6 or more. On a Brutal failure, the angered spirit retaliates through the original object or another nearby host.

References

WTA Wiki: Rites · Open source ↗
Rite of Abjuration; wiki reports Corebook pp. 180–181 · Verified: identity, current wiki facts described in this entry
Werewolf: The Apocalypse Corebook · p. 180–181 (PDF p. 182–183)
Rite of Abjuration · Verified: identity, current wiki facts described in this entry