← Codex
Werewolf: The Apocalypse · Official

Rite of Spirit Summoning

Perform where the spirit can reach you.

Rite

Participant model
One Rite master, with eligible assistants.
Group roll policy
The Rite master must know this Rite and have at least one Rage. Other participating Garou must also retain their Wolf. Each helper contributes one Rage die, plus one regular die if they know the Rite. Use the Rite master’s traits and include their normal Rage dice. Unless the specific Rite says otherwise, performance occupies a scene, and a failed Rite cannot be led again by that master until the next day.
Cost:
Not specified
Duration:
See effect
Roll:
Honor + Persuasion versus spirit Power
Requirement:
See effect
Amalgam:
Not specified
Difficulty:
Opposed test
Performance time:
One scene

Effect

Perform where the spirit can reach you. A bound spirit requires proximity to its location or vessel; an unbound spirit requires its name. Modify the spirit’s resistance by −2 at a caern or +2 under an unusually strong Gauntlet; existing relations may further affect the contest. A summoned spirit must remain for one scene but need not obey. A Brutal outcome provokes hostile action.

References

WTA Wiki: Rites · Open source ↗
Rite of Spirit Summoning; wiki reports Corebook pp. 183–184 · Verified: identity, current wiki facts described in this entry
Werewolf: The Apocalypse Corebook · p. 183–184 (PDF p. 185–186)
Rite of Spirit Summoning · Verified: identity, current wiki facts described in this entry