Werewolf: The Apocalypse · Official
Rite of Spirit Summoning
Perform where the spirit can reach you.
Rite
- Participant model
- One Rite master, with eligible assistants.
- Group roll policy
- The Rite master must know this Rite and have at least one Rage. Other participating Garou must also retain their Wolf. Each helper contributes one Rage die, plus one regular die if they know the Rite. Use the Rite master’s traits and include their normal Rage dice. Unless the specific Rite says otherwise, performance occupies a scene, and a failed Rite cannot be led again by that master until the next day.
- Cost:
- Not specified
- Duration:
- See effect
- Roll:
- Honor + Persuasion versus spirit Power
- Requirement:
- See effect
- Amalgam:
- Not specified
- Difficulty:
- Opposed test
- Performance time:
- One scene
Effect
Perform where the spirit can reach you. A bound spirit requires proximity to its location or vessel; an unbound spirit requires its name. Modify the spirit’s resistance by −2 at a caern or +2 under an unusually strong Gauntlet; existing relations may further affect the contest. A summoned spirit must remain for one scene but need not obey. A Brutal outcome provokes hostile action.
References
WTA Wiki: Rites · Open source ↗
Rite of Spirit Summoning; wiki reports Corebook pp. 183–184 · Verified: identity, current wiki facts described in this entry
Werewolf: The Apocalypse Corebook · p. 183–184 (PDF p. 185–186)
Rite of Spirit Summoning · Verified: identity, current wiki facts described in this entry
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.