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Werewolf: The Apocalypse · Official

Rite of Rage

Each participant gains one Rage on a success.

Rite

Participant model
One Rite master, with eligible assistants.
Group roll policy
The Rite master must know this Rite and have at least one Rage. Other participating Garou must also retain their Wolf. Each helper contributes one Rage die, plus one regular die if they know the Rite. Use the Rite master’s traits and include their normal Rage dice. Unless the specific Rite says otherwise, performance occupies a scene, and a failed Rite cannot be led again by that master until the next day.
Cost:
Not specified
Duration:
Not specified
Roll:
Glory + Intimidation
Requirement:
Not specified
Amalgam:
Not specified
Difficulty:
Participants, minimum 3
Performance time:
One scene

Effect

Each participant gains one Rage on a success. The master may instead choose two Rage each by adding 2 to Difficulty. Brutal outcomes do not automatically fail the Rite; each inflicts one Superficial Health damage on every participant as the ritual becomes violent.

References

WTA Wiki: Rites · Open source ↗
Rite of Rage; wiki reports Corebook pp. 181–181 · Verified: identity, current wiki facts described in this entry
Werewolf: The Apocalypse Corebook · p. 181–181 (PDF p. 183–183)
Rite of Rage · Verified: identity, current wiki facts described in this entry