Carmelita Neillson
Carmelita’s work connects historical storytelling, preserved records, and the protection of Kindred relics and resting places.
Overview
Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.
Details
- Purchasing benefits
- Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.
Benefits
1 · The Art of Story
When you tell other vampires historical accounts or legends, Toreador are drawn to listen regardless of their relationship with you.
- Earlier tiers
- Not required
2 · The Art of Will
Spend one hour meditating on the specific artwork or relic entrusted to you by Dr. Neillson before daysleep, and succeed at Resolve + Academics, Difficulty 5. When you awaken, gain one temporary, spendable Willpower point in addition to your normal pool. This floating point does not permanently increase maximum Willpower. The printed use limit is once per session. The benefit requires the meditation, successful roll, and subsequent awakening; owning the relic alone grants nothing.
- Earlier tiers
- Not required
3 · Neillson Library
You oversee a Haven 2 with Library 2. Its use by other Kindred researchers brings visitors, information, and the responsibilities of custodianship.
- Earlier tiers
- Not required
4 · Interview With the Methuselah
Once per story, ask the Storyteller for a useful secret about a clan in your domain from an ancient vampire’s recorded interview. The recording also supplies a lead toward other interviews.
- Earlier tiers
- Not required
5 · Ancestor’s Tomb
Guard an ancestor’s supposed resting place. While it remains safe, you may request one Major Boon from Carmelita per story. Failure to protect it brings consequences.
- Earlier tiers
- Not required
Feature
- Learning
- Independent tiers
References
Entry information
Revision 3 · Published
Reference rules; not automatically enforced on character sheets.