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Vampire: The Masquerade Corebook — source revision

Local PDF with 431 pages. Citations distinguish printed pagination from the file's page sequence.

Publication details

Publication
Vampire: The Masquerade Corebook
Printing
PDF: 431 pages

Referenced entries

  • A Taste for Blood

    Analyze a blood sample by tasting it.

  • Academic Receptions

    Original Etiquette specialty suggestion. Subject to Chronicle approval.

  • Academics

    Knowledge of scholarly subjects in the humanities.

  • Access-Control Logs

    Original Technology specialty suggestion. Subject to Chronicle approval.

  • Acoustic Measurement

    Original Science specialty suggestion. Subject to Chronicle approval.

  • Acrobatics

    Athletics specialty listed in the Corebook.

  • Addiction

    A Flaw concerning Substance Use.

  • Adversary

    A drawback associated with Mawla.

  • Alarms

    Larceny specialty listed in the Corebook.

  • Alchemy

    Occult specialty listed in the Corebook.

  • All-Terrain Vehicles

    Drive specialty listed in the Corebook.

  • Allies

    Allies are mortal people or groups who willingly help you because of an established relationship. They have their own interests and may ask for help in return.

  • Ambitions

    Insight specialty listed in the Corebook.

  • Ambrus Maropis

    Ambrus’s network offers digital intelligence, security advice, and protection for a vampire’s mortal identity.

  • Ambulance Driving

    Original Drive specialty suggestion. Subject to Chronicle approval.

  • Ambushes

    Awareness specialty listed in the Corebook.

  • Ambushes

    Stealth specialty listed in the Corebook.

  • Anarch

    Etiquette specialty listed in the Corebook.

  • Anarchs

    Politics specialty listed in the Corebook.

  • Anarchs

    A diverse movement opposing Camarilla domination and elder control of territory and opportunity.

  • Animal Dominion

    Give a shared command to nearby animals of one type.

  • Animal Ken

    Interpreting animal behavior and handling animals.

  • Animal Succulence

    Gain more nourishment from animals and a temporary benefit from consuming a famulus.

  • Animalism

    Control and communication involving animals and the Beast.

  • Animals

    Brawl specialty listed in the Corebook.

  • Apocryphal Texts

    Original Occult specialty suggestion. Subject to Chronicle approval.

  • Appeals for Clemency

    Original Persuasion specialty suggestion. Subject to Chronicle approval.

  • Appraisal

    Finance specialty listed in the Corebook.

  • Archaic

    A Flaw concerning Archaic Flaws.

  • Archery

    Athletics specialty listed in the Corebook.

  • Architectural Archives

    Original Academics specialty suggestion. Subject to Chronicle approval.

  • Architecture

    Academics specialty listed in the Corebook.

  • Armed Mortals

    Brawl specialty listed in the Corebook.

  • Arms Dealing

    Streetwise specialty listed in the Corebook.

  • Arrogance
  • Artillery

    Technology specialty listed in the Corebook.

  • Astronomy

    Science specialty listed in the Corebook.

  • Athletics

    Trained movement under demanding physical conditions.

  • Attack Training

    Animal Ken specialty listed in the Corebook.

  • Auspex

    Perception that reaches beyond ordinary senses.

  • Autopsy Interpretation

    Original Medicine specialty suggestion. Subject to Chronicle approval.

  • Avoiding Security Cameras

    Original Stealth specialty suggestion. Subject to Chronicle approval.

  • Awareness

    Noticing significant details in the immediate surroundings.

  • Awe

    Draw attention and make your social presentation more compelling.

  • Axes

    Melee specialty listed in the Corebook.

  • Baal’s Caress

    Produce a poison capable of dealing Aggravated injury even to vampires.

  • Backstage Conduct

    Original Etiquette specialty suggestion. Subject to Chronicle approval.

  • Banking

    Finance specialty listed in the Corebook.

  • Bar Fights

    Brawl specialty listed in the Corebook.

  • Bargaining

    Persuasion specialty listed in the Corebook.

  • Beautiful

    A Merit concerning Looks.

  • Biology

    Science specialty listed in the Corebook.

  • Black Market

    Streetwise specialty listed in the Corebook.

  • Black Markets

    Finance specialty listed in the Corebook.

  • Blink

    Cross a short distance almost instantly while retaining your action.

  • Blood Loss Assessment

    Original Medicine specialty suggestion. Subject to Chronicle approval.

  • Blood Magic

    Occult specialty listed in the Corebook.

  • Blood of Potency

    Temporarily increase your Blood Potency.

  • Blood Sorcery

    Ritual and direct magic powered by vitae.

  • Blood Walk

    Examine a vampire’s blood to identify their name, sire, and generation.

  • Bloodhound

    A Merit concerning Feeding.

  • Bluff

    Subterfuge specialty listed in the Corebook.

  • Bond Famulus

    Bind one animal as a lasting companion.

  • Bond Junkie

    A Flaw concerning Bonding.

  • Bond Resistance

    A Merit concerning Bonding.

  • Bondslave

    A Flaw concerning Bonding.

  • Brawl

    Fighting with the body rather than a wielded weapon.

  • Bribery

    Streetwise specialty listed in the Corebook.

  • Brujah

    Resisting fury frenzy is harder for this clan.

  • Brujah Bane

    Resisting fury frenzy is harder for this clan.

  • Brutal Feed

    Drain blood rapidly at the cost of severe injury to the victim.

  • Cainite Heresy

    This loresheet connects a character to a religious movement that treats Caine as a sacred figure. Its benefits concern cult connections, religious insight, and influence within the movement.

  • Camarilla

    Politics specialty listed in the Corebook.

  • Camarilla

    Etiquette specialty listed in the Corebook.

  • Camarilla

    A hierarchical Kindred alliance that protects the Masquerade and the power of its recognized members.

  • Camouflage

    Awareness specialty listed in the Corebook.

  • Carmelita Neillson

    Carmelita’s work connects historical storytelling, preserved records, and the protection of Kindred relics and resting places.

  • Carna

    Carna’s challenge to Tremere authority offers connections to a rebellious House and unusual ways of resisting or reshaping Blood Bonds.

  • Carpentry

    Craft specialty listed in the Corebook.

  • Carving

    Craft specialty listed in the Corebook.

  • Cats

    Animal Ken specialty listed in the Corebook.

  • Cat’s Grace

    Keep your balance automatically on supports strong enough to carry you.

  • Cauldron of Blood

    Inflict internal injury by magically heating a victim's blood.

  • Celebrities

    Etiquette specialty listed in the Corebook.

  • Celerity

    Movement and reactions accelerated beyond ordinary limits.

  • Cell

    A benefit associated with Haven.

  • Chains

    Melee specialty listed in the Corebook.

  • Changes in Ambient Sound

    Original Awareness specialty suggestion. Subject to Chronicle approval.

  • Charisma

    The ability to draw interest and establish personal appeal.

  • Charitable Trusts

    Original Finance specialty suggestion. Subject to Chronicle approval.

  • Chemistry

    Science specialty listed in the Corebook.

  • City Government

    Politics specialty listed in the Corebook.

  • Clairvoyance

    Gather impressions of a surrounding area or maintain supernatural watch over it.

  • Clan (specific)

    Politics specialty listed in the Corebook.

  • Clearing Weapon Malfunctions

    Original Firearms specialty suggestion. Subject to Chronicle approval.

  • Climbing

    Athletics specialty listed in the Corebook.

  • Clinging of the Insect

    Travel along walls or ceilings while keeping both hands and both feet against the supporting surface.

  • Cloak of Shadows

    Remain unnoticed while motionless in cover.

  • Cloud Memory

    Erase a short stretch of immediate memory.

  • Clubs

    Melee specialty listed in the Corebook.

  • Coalition Negotiations

    Original Politics specialty suggestion. Subject to Chronicle approval.

  • Cobbler

    A benefit associated with Mask.

  • Coding

    Technology specialty listed in the Corebook.

  • Cold Cases

    Original Investigation specialty suggestion. Subject to Chronicle approval.

  • Cold-Weather Tracking

    Original Survival specialty suggestion. Subject to Chronicle approval.

  • Comedy

    Performance specialty listed in the Corebook.

  • Command

    Leadership specialty listed in the Corebook.

  • Comparative Funeral Traditions

    Original Academics specialty suggestion. Subject to Chronicle approval.

  • Comparing Occult Forgeries

    Original Occult specialty suggestion. Subject to Chronicle approval.

  • Compel

    Give a brief instruction requiring a single action.

  • Composure

    Control over outward reactions when emotions or danger interfere.

  • Compromised

    A drawback associated with Haven.

  • Computer Building

    Technology specialty listed in the Corebook.

  • Conceal

    Cause observers to overlook a stationary object and its contents.

  • Concealed Compartments

    Original Craft specialty suggestion. Subject to Chronicle approval.

  • Concealed Grief

    Original Insight specialty suggestion. Subject to Chronicle approval.

  • Concealed Objects

    Awareness specialty listed in the Corebook.

  • Concealing a Campsite

    Original Stealth specialty suggestion. Subject to Chronicle approval.

  • Concealing Recognition

    Original Subterfuge specialty suggestion. Subject to Chronicle approval.

  • Contacts

    Contacts provide access to information, services, or goods through their particular field. They are useful connections, rather than followers obliged to risk themselves for you.

  • Convention of Thorns

    Historical knowledge of the Camarilla’s founding can supply political leverage, legal arguments, and access to people whose agreements still shape modern domains.

  • Convoy Coordination

    Original Drive specialty suggestion. Subject to Chronicle approval.

  • Corporate

    Etiquette specialty listed in the Corebook.

  • Corporate Finance

    Finance specialty listed in the Corebook.

  • Corporate Reprisals

    Original Intimidation specialty suggestion. Subject to Chronicle approval.

  • Corrosive Vitae

    Use your Blood to erode an inanimate material.

  • Court Patronage

    Original Politics specialty suggestion. Subject to Chronicle approval.

  • Craft

    Making, altering, and repairing physical creations.

  • Craft Bloodstone

    Prepare a stone that can be located through the ritual’s tracking effect.

  • Creepy

    A drawback associated with Haven.

  • Criminology

    Investigation specialty listed in the Corebook.

  • Crisis Delegation

    Original Leadership specialty suggestion. Subject to Chronicle approval.

  • Crossbows

    Firearms specialty listed in the Corebook.

  • Crowds

    Stealth specialty listed in the Corebook.

  • Cryptophilia
  • Currency Manipulation

    Finance specialty listed in the Corebook.

  • Dance

    Performance specialty listed in the Corebook.

  • Dark Secret

    A drawback associated with Fame.

  • Data Mining

    Technology specialty listed in the Corebook.

  • Daunt

    Project an intimidating presence that discourages aggression.

  • Debt Collection

    Original Intimidation specialty suggestion. Subject to Chronicle approval.

  • Deduction

    Investigation specialty listed in the Corebook.

  • Deflecting Grabbing Hands

    Original Melee specialty suggestion. Subject to Chronicle approval.

  • Defractionate

    Process preserved blood so vampires can consume it.

  • Defy Bane

    Temporarily convert a limited amount of Aggravated injury into Superficial injury.

  • Delusion
  • Dementation

    Erode a conversational partner's composure.

  • Demolitions

    Science specialty listed in the Corebook.

  • Descendant of Hardestadt

    Hardestadt’s descendants inherit political expectations and the weight of his reputation. Recognition can offer authority while making the character a target.

  • Descendant of Helena

    Helena’s lineage brings artistic expectations, social recognition, and connections to the Succubus Club.

  • Descendant of Karl Schrekt

    Schrekt’s lineage connects the character to Tremere traditionalism, prepared magic, and knowledge of supernatural threats.

  • Descendant of Tyler

    Tyler’s lineage connects revolutionary leadership with a legacy of resistance to elder rule.

  • Descendant of Vasantasena

    Vasantasena’s legacy favors freedom from enforced allegiance, recognition of Blood Bonds, and survival amid upheaval.

  • Descendant of Xaviar

    Xaviar’s descendants inherit both Gangrel respect and the consequences of his warnings about the clan’s ancient founder.

  • Descendant of Zelios

    Zelios’s descendants apply architectural knowledge to havens, underground routes, and occult geography.

  • Desert

    Survival specialty listed in the Corebook.

  • Desert Night Travel

    Original Survival specialty suggestion. Subject to Chronicle approval.

  • Design

    Craft specialty listed in the Corebook.

  • Desires

    Insight specialty listed in the Corebook.

  • Despised

    A drawback associated with Influence.

  • Destitute

    A drawback associated with Resources.

  • Detect Lies

    Insight specialty listed in the Corebook.

  • Dexterity

    Precision and coordination when controlling movement.

  • Digital Photo Metadata

    Original Technology specialty suggestion. Subject to Chronicle approval.

  • Diplomacy

    Politics specialty listed in the Corebook.

  • Diplomatic Dinners

    Original Etiquette specialty suggestion. Subject to Chronicle approval.

  • Disappeared Businesses

    Original Investigation specialty suggestion. Subject to Chronicle approval.

  • Disarming Blows

    Melee specialty listed in the Corebook.

  • Disguise

    Stealth specialty listed in the Corebook.

  • Disliked

    A drawback associated with Influence.

  • Distressed Property

    Original Finance specialty suggestion. Subject to Chronicle approval.

  • Disused Transit Tunnels

    Original Streetwise specialty suggestion. Subject to Chronicle approval.

  • Divided Loyalties

    Original Insight specialty suggestion. Subject to Chronicle approval.

  • Document Timelines

    Original Investigation specialty suggestion. Subject to Chronicle approval.

  • Dogs

    Animal Ken specialty listed in the Corebook.

  • Dominate

    Supernatural interference with another person’s thoughts and actions.

  • Drama

    Performance specialty listed in the Corebook.

  • Draught of Endurance

    Temporarily share some of your Fortitude through your Blood.

  • Draught of Might

    Temporarily share some of your Potence through your Blood.

  • Drawing Out the Beast

    Redirect an impending terror or fury frenzy into another person.

  • Dread Gaze

    Confront one subject with supernatural terror.

  • Drive

    Controlling vehicles when routine travel becomes difficult.

  • Drone Maintenance

    Original Technology specialty suggestion. Subject to Chronicle approval.

  • Drugs

    Streetwise specialty listed in the Corebook.

  • Drums

    Performance specialty listed in the Corebook.

  • Earth Meld

    Shelter your body within natural ground.

  • Earth Shock

    Strike the ground to knock nearby people off their feet.

  • Eat Food

    A Merit concerning Mythic.

  • Election Procedure

    Original Politics specialty suggestion. Subject to Chronicle approval.

  • Elysium

    Etiquette specialty listed in the Corebook.

  • Emergency Cooperation

    Original Persuasion specialty suggestion. Subject to Chronicle approval.

  • Emotions

    Insight specialty listed in the Corebook.

  • Empathy

    Insight specialty listed in the Corebook.

  • Endurance

    Athletics specialty listed in the Corebook.

  • Enduring Beasts

    Lend extra endurance to animals influenced through Animalism.

  • Enemy

    A drawback associated with Allies.

  • Engineering

    Science specialty listed in the Corebook.

  • English Literature

    Academics specialty listed in the Corebook.

  • Entrancement

    Focus supernatural fascination on a single attentive subject.

  • Envelop

    Attach obstructing mist to another person.

  • Environmental Sampling

    Original Science specialty suggestion. Subject to Chronicle approval.

  • Escaping Collapsing Structures

    Original Athletics specialty suggestion. Subject to Chronicle approval.

  • Escaping Grapples

    Original Brawl specialty suggestion. Subject to Chronicle approval.

  • Estate Audits

    Original Finance specialty suggestion. Subject to Chronicle approval.

  • Etiquette

    Following the expectations of a social setting.

  • Evacuation Drills

    Original Leadership specialty suggestion. Subject to Chronicle approval.

  • Evasion

    Drive specialty listed in the Corebook.

  • Evidence Lockers

    Original Larceny specialty suggestion. Subject to Chronicle approval.

  • Extortion

    Intimidation specialty listed in the Corebook.

  • Eyes of the Beast

    See in darkness with visibly unnatural eyes.

  • Faeries

    Occult specialty listed in the Corebook.

  • Falconry

    Animal Ken specialty listed in the Corebook.

  • False Alibis

    Original Subterfuge specialty suggestion. Subject to Chronicle approval.

  • Fame

    Fame measures public recognition. It can open doors and attract willing attention, but also makes an anonymous existence harder to maintain.

  • Far Reach

    Manipulate an object or person at a distance.

  • Farmer

    A Flaw concerning Feeding.

  • Fast Talk

    Persuasion specialty listed in the Corebook.

  • Fear of Authority

    Original Insight specialty suggestion. Subject to Chronicle approval.

  • Feign Mortality

    Subterfuge specialty listed in the Corebook.

  • Fence Stolen Goods

    Streetwise specialty listed in the Corebook.

  • Fencing

    Melee specialty listed in the Corebook.

  • Feral Impulses
  • Feral Weapons

    Transform natural weapons into more damaging claws or fangs.

  • Feral Whispers

    Communicate with animals and call nearby animals of a chosen type.

  • Feudal

    Etiquette specialty listed in the Corebook.

  • Fighting from a Prone Position

    Original Melee specialty suggestion. Subject to Chronicle approval.

  • Fighting in Confined Spaces

    Original Brawl specialty suggestion. Subject to Chronicle approval.

  • Fighting on Stairs

    Original Melee specialty suggestion. Subject to Chronicle approval.

  • Fighting While Restrained

    Original Brawl specialty suggestion. Subject to Chronicle approval.

  • Finance

    Understanding financial activity and managing money.

  • Fine Art

    Finance specialty listed in the Corebook.

  • Fiorenza Savona

    Fiorenza’s connections offer access to mortal institutions, but her support comes with scrutiny and political obligations.

  • Firearms

    Operating and maintaining weapons used for ranged attacks.

  • First Aid

    Medicine specialty listed in the Corebook.

  • Fleetness

    Add Celerity to non-combat Dexterity tests and one qualifying defense each turn.

  • Flesh of Marble

    Negate the first physical injury suffered each turn.

  • Flooded Terrain

    Original Survival specialty suggestion. Subject to Chronicle approval.

  • Folkloric Bane

    A Flaw concerning Mythic.

  • Folkloric Block

    A Flaw concerning Mythic.

  • Following Public Transit Passengers

    Original Stealth specialty suggestion. Subject to Chronicle approval.

  • Foraging in Abandoned Orchards

    Original Survival specialty suggestion. Subject to Chronicle approval.

  • Forensic Accounting

    Finance specialty listed in the Corebook.

  • Forensics

    Investigation specialty listed in the Corebook.

  • Forgery

    Larceny specialty listed in the Corebook.

  • Forgery of Ceramics

    Original Craft specialty suggestion. Subject to Chronicle approval.

  • Fortify the Inner Façade

    Shield your thoughts and aura from supernatural examination.

  • Fortitude

    Resistance to harm and coercion beyond ordinary endurance.

  • Fundraising Pitches

    Original Persuasion specialty suggestion. Subject to Chronicle approval.

  • Funeral Customs

    Original Etiquette specialty suggestion. Subject to Chronicle approval.

  • Funeral Garments

    Original Craft specialty suggestion. Subject to Chronicle approval.

  • Funerary Symbols

    Original Occult specialty suggestion. Subject to Chronicle approval.

  • Gangrel

    Frenzy leaves temporary animal traits with Attribute penalties.

  • Gangrel Bane

    Frenzy leaves temporary animal traits with Attribute penalties.

  • Gangs

    Streetwise specialty listed in the Corebook.

  • Garrotes

    Melee specialty listed in the Corebook.

  • Generation 11

    An 11th-generation vampire has a Blood Potency range of 1–4. Their generation establishes their place in the chain of sires, independently of their age.

  • Generation 4

    Vampires of generation 4 have a Blood Potency range of 5–10. Generation records descent through sires, not the vampire's age.

  • Generation 5

    Vampires of generation 5 have a Blood Potency range of 4–9. Generation records descent through sires, not the vampire's age.

  • Generation 6

    Vampires of generation 6 have a Blood Potency range of 3–8. Generation records descent through sires, not the vampire's age.

  • Generation 7

    Vampires of generation 7 have a Blood Potency range of 3–7. Generation records descent through sires, not the vampire's age.

  • Generation 8

    Vampires of generation 8 have a Blood Potency range of 2–6. Generation records descent through sires, not the vampire's age.

  • Generation 9

    Vampires of generation 9 have a Blood Potency range of 2–5. Generation records descent through sires, not the vampire's age.

  • Generations 10–11

    Vampires of generation 10–11 have a Blood Potency range of 1–4. Generation records descent through sires, not the vampire's age.

  • Generations 12–13

    Vampires of generation 12–13 have a Blood Potency range of 1–3. Generation records descent through sires, not the vampire's age.

  • Generations 14–16

    Vampires of generation 14–16 have a Blood Potency range of 0–0. Generation records descent through sires, not the vampire's age.

  • Genetics

    Science specialty listed in the Corebook.

  • Geology

    Science specialty listed in the Corebook.

  • Ghost in the Machine

    Extend Obfuscate to live electronic observation and hinder later identification.

  • Ghosts

    Occult specialty listed in the Corebook.

  • Golconda

    These benefits represent study or pursuit of Golconda. Different teachings disagree about its meaning, so establish your character’s beliefs and route with the Storyteller.

  • Graffiti

    Streetwise specialty listed in the Corebook.

  • Grand Theft Auto

    Larceny specialty listed in the Corebook.

  • Grappling

    Brawl specialty listed in the Corebook.

  • Grimoires

    Occult specialty listed in the Corebook.

  • Guitar

    Performance specialty listed in the Corebook.

  • Gun Dealing

    Firearms specialty listed in the Corebook.

  • Gunsmithing

    Firearms specialty listed in the Corebook.

  • Hacking

    Technology specialty listed in the Corebook.

  • Haematology

    Medicine specialty listed in the Corebook.

  • Handloading Ammunition

    Firearms specialty listed in the Corebook.

  • Haunted

    A drawback associated with Haven.

  • Haven

    A Haven is a vampire's established refuge for the day. Its base rating measures protection, privacy, and usable space; individual improvements describe its facilities.

  • Haze

    Surround the user with mobile mist that interferes with identification and gunfire.

  • Health

    Health measures how much physical injury a character can sustain. Its rating determines the number of boxes on the Health tracker; damage marks those boxes without reducing the underlying rating.

  • Hearing

    Awareness specialty listed in the Corebook.

  • Heightened Senses

    Sharpen perception, with a risk of sensory overload.

  • Herd

    A Herd is a cultivated set of people from whom you can regularly feed. They remain individuals, and dependable access does not make them obedient Retainers.

  • Hidden Armory

    A benefit associated with Haven.

  • Hidden Exits

    Original Awareness specialty suggestion. Subject to Chronicle approval.

  • Hiding

    Stealth specialty listed in the Corebook.

  • High Clan

    This loresheet represents a claim to inherited social precedence. Which clans qualify depends on the domain’s traditions, not a universal modern ranking.

  • High-Functioning Addict

    A Merit concerning Substance Use.

  • History (specific field or period)

    Academics specialty listed in the Corebook.

  • History of Art

    Academics specialty listed in the Corebook.

  • Holding a Doorway

    Original Brawl specialty suggestion. Subject to Chronicle approval.

  • Hopeless Addiction

    A Flaw concerning Substance Use.

  • Horses

    Animal Ken specialty listed in the Corebook.

  • Hostage Release Negotiations

    Original Persuasion specialty suggestion. Subject to Chronicle approval.

  • Housebreaking

    Larceny specialty listed in the Corebook.

  • Humanity

    Humanity expresses how a vampire maintains human attachments, empathy, and a sense of responsibility while living with the Beast. It is not a measure of combat strength or a guarantee of good behavior: it tracks the struggle to remain connected to people rather than treating them only as prey.

  • Hunting

    Survival specialty listed in the Corebook.

  • Icy Roads

    Original Drive specialty suggestion. Subject to Chronicle approval.

  • Identifying Ballistic Evidence

    Original Firearms specialty suggestion. Subject to Chronicle approval.

  • Illegal Racing Meets

    Original Streetwise specialty suggestion. Subject to Chronicle approval.

  • Illiterate

    A Flaw concerning Linguistics.

  • Impeccable Lies

    Subterfuge specialty listed in the Corebook.

  • Improvised Weapons

    Melee specialty listed in the Corebook.

  • Infamy

    A drawback associated with Fame.

  • Infernalism

    Occult specialty listed in the Corebook.

  • Influence

    Influence is the ability to get institutions or communities to act in your favor. Establish the group or substantial area in which that authority operates.

  • Informal Courier Networks

    Original Streetwise specialty suggestion. Subject to Chronicle approval.

  • Injured Wildlife

    Original Animal Ken specialty suggestion. Subject to Chronicle approval.

  • Innocence

    Subterfuge specialty listed in the Corebook.

  • Insight

    Interpreting another person’s motives and emotional signals.

  • Inspiration

    Leadership specialty listed in the Corebook.

  • Instincts

    Awareness specialty listed in the Corebook.

  • Insults

    Intimidation specialty listed in the Corebook.

  • Insurance Valuation

    Original Finance specialty suggestion. Subject to Chronicle approval.

  • Intelligence

    Capacity for analysis, reasoning, and learned information.

  • Intensive Care Equipment

    Original Medicine specialty suggestion. Subject to Chronicle approval.

  • Interrogation

    Insight specialty listed in the Corebook.

  • Interrogation

    Persuasion specialty listed in the Corebook.

  • Interrogation

    Intimidation specialty listed in the Corebook.

  • Intimidation

    Gaining cooperation by making resistance seem dangerous.

  • Investigation

    Drawing conclusions by examining evidence.

  • Iron Gullet

    A Merit concerning Feeding.

  • Irresistible Voice

    Use your voice in place of eye contact for Dominate.

  • Jeanette/Therese Voerman

    Connections to the Voermans range from privileged Asylum access to mentorship and permission to operate a club.

  • Journalism

    Academics specialty listed in the Corebook.

  • Jumping

    Athletics specialty listed in the Corebook.

  • Jungle

    Survival specialty listed in the Corebook.

  • Kennel Handling

    Original Animal Ken specialty suggestion. Subject to Chronicle approval.

  • Keyboards

    Performance specialty listed in the Corebook.

  • Kindred

    Brawl specialty listed in the Corebook.

  • Knives

    Melee specialty listed in the Corebook.

  • Known Blankbody

    A drawback associated with Mask.

  • Known Corpse

    A drawback associated with Mask.

  • Labor Relations

    Original Politics specialty suggestion. Subject to Chronicle approval.

  • Laboratory

    A benefit associated with Haven.

  • Larceny

    Overcoming locks and security or taking things discreetly.

  • Leadership

    Organizing others and sustaining their willingness to act.

  • Legacy Data Recovery

    Original Technology specialty suggestion. Subject to Chronicle approval.

  • Legal Argument

    Persuasion specialty listed in the Corebook.

  • Lethal Body

    Make unarmed attacks especially destructive to mortals.

  • Library

    A benefit associated with Haven.

  • Linguistics

    A Merit concerning Linguistics.

  • Living in the Past

    A Flaw concerning Archaic Flaws.

  • Local Haunting Traditions

    Original Occult specialty suggestion. Subject to Chronicle approval.

  • Local Industrial History

    Original Academics specialty suggestion. Subject to Chronicle approval.

  • Location

    A benefit associated with Haven.

  • Lockpicking

    Larceny specialty listed in the Corebook.

  • Long Bond

    A Flaw concerning Bonding.

  • Losing a Tail in a Market

    Original Stealth specialty suggestion. Subject to Chronicle approval.

  • Low Clan

    This loresheet reflects exclusion by Kindred who claim higher standing, and the solidarity or resistance that can develop in response. Eligibility follows local clan politics.

  • Low-Light Sighting

    Original Firearms specialty suggestion. Subject to Chronicle approval.

  • Luxury

    A benefit associated with Haven.

  • Magi

    Occult specialty listed in the Corebook.

  • Maintaining a Cover Profession

    Original Subterfuge specialty suggestion. Subject to Chronicle approval.

  • Majesty

    Make direct opposition to you require an act of extraordinary resolve.

  • Malkavian

    Bestial failures and compulsions temporarily impair a chosen Attribute category.

  • Malkavian Bane

    Bestial failures and compulsions temporarily impair a chosen Attribute category.

  • Manipulation

    The ability to steer another person through deception or indirect pressure.

  • Mask

    A Mask is a documented mortal identity that helps a vampire navigate institutions without exposing their past or their nature.

  • Mask of a Thousand Faces

    Appear to be an unremarkable person who could plausibly belong nearby.

  • Mass Manipulation

    Extend another Dominate power to a group.

  • Material Fatigue

    Original Science specialty suggestion. Subject to Chronicle approval.

  • Mathematics

    Science specialty listed in the Corebook.

  • Mawla

    A Mawla is a Kindred mentor, protector, or advisory relationship. Their assistance depends on maintaining that relationship, and they expect consideration in return.

  • Media

    Politics specialty listed in the Corebook.

  • Medicine

    Recognizing illness and treating bodily injury.

  • Medieval Manuscripts

    Original Academics specialty suggestion. Subject to Chronicle approval.

  • Melee

    Fighting with a weapon held in the hand.

  • Mesmerize

    Impose a more elaborate sequence of immediate instructions.

  • Methuselah's Thirst

    A Flaw concerning Feeding.

  • Missing Persons

    Investigation specialty listed in the Corebook.

  • Money Laundering

    Finance specialty listed in the Corebook.

  • Motives

    Insight specialty listed in the Corebook.

  • Motorcycles

    Drive specialty listed in the Corebook.

  • Mounted Weapon Use

    Original Melee specialty suggestion. Subject to Chronicle approval.

  • Municipal Zoning

    Original Politics specialty suggestion. Subject to Chronicle approval.

  • Murder

    Investigation specialty listed in the Corebook.

  • Museum Display Cases

    Original Larceny specialty suggestion. Subject to Chronicle approval.

  • National Politics

    Politics specialty listed in the Corebook.

  • Necromancy

    Occult specialty listed in the Corebook.

  • Negotiation

    Persuasion specialty listed in the Corebook.

  • Networks

    Technology specialty listed in the Corebook.

  • Night-Market Vendors

    Original Streetwise specialty suggestion. Subject to Chronicle approval.

  • Night-Shift Teams

    Original Leadership specialty suggestion. Subject to Chronicle approval.

  • No Haven

    A drawback associated with Haven.

  • Noddism

    Occult specialty listed in the Corebook.

  • Nosferatu

    The clan’s appearance cannot be fully solved by ordinary disguise or common concealment powers.

  • Nosferatu Bane

    The clan’s appearance cannot be fully solved by ordinary disguise or common concealment powers.

  • Obfuscate

    Concealment that interferes with an observer’s recognition.

  • Oblivion

    Powers concerned with supernatural darkness and the dead.

  • Obsession
  • Obvious Predator

    A drawback associated with Herd.

  • Occult

    Knowledge of supernatural claims, traditions, and practices.

  • One-Percenter

    Etiquette specialty listed in the Corebook.

  • Oral History Interviews

    Original Academics specialty suggestion. Subject to Chronicle approval.

  • Oratory

    Leadership specialty listed in the Corebook.

  • Organovore

    A Flaw concerning Feeding.

  • Pacification

    Animal Ken specialty listed in the Corebook.

  • Painting

    Craft specialty listed in the Corebook.

  • Paranormal Mysteries

    Investigation specialty listed in the Corebook.

  • Parapsychology

    Occult specialty listed in the Corebook.

  • Parkour

    Athletics specialty listed in the Corebook.

  • Pathology

    Medicine specialty listed in the Corebook.

  • Perfectionism
  • Performance

    Delivering an artistic or expressive presentation to an audience.

  • Peripheral Movement

    Original Awareness specialty suggestion. Subject to Chronicle approval.

  • Personal Rep

    Streetwise specialty listed in the Corebook.

  • Persuasion

    Winning agreement through argument or appeal.

  • Pharmacy

    Medicine specialty listed in the Corebook.

  • Philosophy

    Academics specialty listed in the Corebook.

  • Phlebotomy

    Medicine specialty listed in the Corebook.

  • Phobias

    Insight specialty listed in the Corebook.

  • Phones

    Technology specialty listed in the Corebook.

  • Physical Coercion

    Intimidation specialty listed in the Corebook.

  • Physics

    Science specialty listed in the Corebook.

  • Pickpocket

    Larceny specialty listed in the Corebook.

  • Pocket Substitutions

    Original Larceny specialty suggestion. Subject to Chronicle approval.

  • Poetry

    Performance specialty listed in the Corebook.

  • Politics

    Understanding power structures and their procedures.

  • Possession

    Control a mortal body while your own body lies unresponsive.

  • Postern

    A benefit associated with Haven.

  • Potence

    Physical force amplified by vitae.

  • Praxis

    Leadership specialty listed in the Corebook.

  • Premonition

    Receive a timely intuition or deliberately seek an uncertain glimpse.

  • Presence

    Supernatural influence over attention and emotion.

  • Pretending to Be Intoxicated

    Original Subterfuge specialty suggestion. Subject to Chronicle approval.

  • Prey Exclusion

    A Flaw concerning Feeding.

  • Private Auctions

    Original Etiquette specialty suggestion. Subject to Chronicle approval.

  • Professional Burnout

    Original Insight specialty suggestion. Subject to Chronicle approval.

  • Protean

    Alteration of the vampire’s physical form.

  • Protecting a Doorway

    Original Melee specialty suggestion. Subject to Chronicle approval.

  • Protecting a Prone Ally

    Original Brawl specialty suggestion. Subject to Chronicle approval.

  • Public Challenges

    Original Intimidation specialty suggestion. Subject to Chronicle approval.

  • Public Speaking

    Performance specialty listed in the Corebook.

  • Puppetry

    Original Performance specialty suggestion. Subject to Chronicle approval.

  • Quell the Beast

    Suppress another person’s aggressive impulses.

  • Quick-Draw

    Firearms specialty listed in the Corebook.

  • Quiet Entry into Occupied Rooms

    Original Stealth specialty suggestion. Subject to Chronicle approval.

  • Radio Drama

    Original Performance specialty suggestion. Subject to Chronicle approval.

  • Radio Interference Analysis

    Original Technology specialty suggestion. Subject to Chronicle approval.

  • Rap

    Performance specialty listed in the Corebook.

  • Rapid Reflexes

    Defend against gunfire without the lack-of-cover penalty and handle a small task each turn.

  • Rationalize

    Conceal the subject's recognition that their actions were compelled.

  • Rats

    Animal Ken specialty listed in the Corebook.

  • Rebellion
  • Recognizing Stress in Pets

    Original Animal Ken specialty suggestion. Subject to Chronicle approval.

  • Repairing Antique Clocks

    Original Craft specialty suggestion. Subject to Chronicle approval.

  • Repulsive

    A Flaw concerning Looks.

  • Research

    Academics specialty listed in the Corebook.

  • Resilience

    Increase the amount of injury your body can sustain.

  • Resolve

    Sustained concentration and commitment despite distractions.

  • Resources

    Resources describes the assets and income that sustain your lifestyle. Choose where that wealth comes from and how it is held; valuable property is not necessarily available as immediate cash.

  • Restoring Damaged Frescoes

    Original Craft specialty suggestion. Subject to Chronicle approval.

  • Retainers

    Retainers are people who regularly work for you under an ongoing arrangement. Their loyalty might depend on wages, attachment, Blood, or coercion; they still have motives and limits.

  • Rhetoric

    Persuasion specialty listed in the Corebook.

  • Ritual Calendar Dating

    Original Occult specialty suggestion. Subject to Chronicle approval.

  • River Crossings

    Original Athletics specialty suggestion. Subject to Chronicle approval.

  • Rooftop Gaps

    Original Athletics specialty suggestion. Subject to Chronicle approval.

  • Rope Ascents

    Original Athletics specialty suggestion. Subject to Chronicle approval.

  • Rudi

    Rudi’s network links personal advocacy to collective action against exclusion and entrenched authority.

  • Safecracking

    Larceny specialty listed in the Corebook.

  • Science

    Applying scientific knowledge and methods.

  • Scorpion’s Touch

    Create a short-lived contact poison from your Blood.

  • Scry the Soul

    Read a subject's aura for emotional and supernatural information.

  • Sculpting

    Craft specialty listed in the Corebook.

  • Search Parties

    Original Leadership specialty suggestion. Subject to Chronicle approval.

  • Secret Society

    Etiquette specialty listed in the Corebook.

  • Sect War Veteran

    Experience of conflict between vampire sects provides a reputation, surviving comrades, and practical knowledge of contested domains.

  • Security Analysis

    Larceny specialty listed in the Corebook.

  • Security System

    A benefit associated with Haven.

  • Seduction

    Subterfuge specialty listed in the Corebook.

  • Sense the Beast

    Detect hostility and the presence of a supernatural Beast.

  • Sense the Unseen

    Notice hidden supernatural presences and effects.

  • Settling Inheritance Disputes

    Original Persuasion specialty suggestion. Subject to Chronicle approval.

  • Sewing

    Craft specialty listed in the Corebook.

  • Sex Trade

    Streetwise specialty listed in the Corebook.

  • Shadowing

    Stealth specialty listed in the Corebook.

  • Shapechange

    Assume one chosen animal form of roughly your own mass.

  • Share the Senses

    Experience selected senses through another person while retaining awareness of your own surroundings.

  • Shell Company Analysis

    Original Finance specialty suggestion. Subject to Chronicle approval.

  • Shelters

    Survival specialty listed in the Corebook.

  • Shooting from a Moving Vehicle

    Original Firearms specialty suggestion. Subject to Chronicle approval.

  • Shooting Through Cover

    Original Firearms specialty suggestion. Subject to Chronicle approval.

  • Short Bond

    A Merit concerning Bonding.

  • Shunned

    A drawback associated with Status.

  • Sight

    Awareness specialty listed in the Corebook.

  • Signs of Coaching

    Original Insight specialty suggestion. Subject to Chronicle approval.

  • Signs of Recent Occupancy

    Original Awareness specialty suggestion. Subject to Chronicle approval.

  • Silence of Death

    Suppress the sounds produced immediately by your person.

  • Silent Film Accompaniment

    Original Performance specialty suggestion. Subject to Chronicle approval.

  • Silent Movement

    Stealth specialty listed in the Corebook.

  • Singing

    Performance specialty listed in the Corebook.

  • Sleep Disorders

    Original Medicine specialty suggestion. Subject to Chronicle approval.

  • Smell

    Awareness specialty listed in the Corebook.

  • Snakes

    Animal Ken specialty listed in the Corebook.

  • Sniper

    Firearms specialty listed in the Corebook.

  • Soaring Leap

    Jump exceptional distances without a running start.

  • Soil Analysis

    Original Science specialty suggestion. Subject to Chronicle approval.

  • Spark of Rage

    Intensify hostility and provoke a vampire's Beast.

  • Spectroscopy

    Original Science specialty suggestion. Subject to Chronicle approval.

  • Spirit's Touch

    Read emotional traces left on an object or at a location.

  • Spoken-Word Improvisation

    Original Performance specialty suggestion. Subject to Chronicle approval.

  • Sporting Combat

    Brawl specialty listed in the Corebook.

  • Squatter Communities

    Original Streetwise specialty suggestion. Subject to Chronicle approval.

  • Stage Combat

    Original Performance specialty suggestion. Subject to Chronicle approval.

  • Staged Coincidences

    Original Subterfuge specialty suggestion. Subject to Chronicle approval.

  • Staged Crime Scenes

    Original Investigation specialty suggestion. Subject to Chronicle approval.

  • Stake Bait

    A Flaw concerning Mythic.

  • Stakes

    Melee specialty listed in the Corebook.

  • Stalkers

    A drawback associated with Retainers.

  • Stamina

    Physical endurance and resistance to bodily strain.

  • Staredowns

    Intimidation specialty listed in the Corebook.

  • Starting attributes and skills

    Assign the attribute distribution, then choose one complete skill distribution. Each slot specifies a rating and how many traits receive it.

  • State/Provincial Politics

    Politics specialty listed in the Corebook.

  • Status

    Status is your recognized standing in a particular Kindred faction or local community. It describes how that group receives you, rather than broad fame among mortals.

  • Stealth

    Avoiding notice while moving or concealing a presence.

  • Stigmata

    A Flaw concerning Mythic.

  • Stock Market

    Finance specialty listed in the Corebook.

  • Storm Shelter

    Original Survival specialty suggestion. Subject to Chronicle approval.

  • Street Racing

    Drive specialty listed in the Corebook.

  • Streetwise

    Navigating informal urban networks and criminal activity.

  • Strength

    Physical force available for lifting, striking, or pushing.

  • Stunning

    A Merit concerning Looks.

  • Stunt Training

    Animal Ken specialty listed in the Corebook.

  • Stunts

    Drive specialty listed in the Corebook.

  • Subsume the Spirit

    Perceive and act through an animal while the vampire’s body lies inactive.

  • Subterfuge

    Making deception credible and concealing intentions.

  • Summon

    Call a previously influenced person toward your location.

  • Surgery

    Medicine specialty listed in the Corebook.

  • Surgery

    A benefit associated with Haven.

  • Surveillance Systems

    Technology specialty listed in the Corebook.

  • Survival

    Finding a way through dangerous or unfamiliar natural environments.

  • Suspect

    A drawback associated with Status.

  • Swimming

    Athletics specialty listed in the Corebook.

  • Swords

    Melee specialty listed in the Corebook.

  • Tailing

    Drive specialty listed in the Corebook.

  • Tamper-Evident Seals

    Original Larceny specialty suggestion. Subject to Chronicle approval.

  • Teaching

    Academics specialty listed in the Corebook.

  • Team Dynamics

    Leadership specialty listed in the Corebook.

  • Technology

    Working with computers and other technical systems.

  • Terminal Decree

    Allow Dominate commands that would otherwise fail because of obvious lethal danger.

  • The Bahari

    The Bahari understand vampiric existence through devotion to Lilith. These benefits concern their reputation, ordeals, and attempts to transform the Curse.

  • The Circulatory System

    This connection gives access to a network that trades in human blood sources. Benefits may provide vessels, specialized research, transport, or knowledge of Resonance.

  • The First Inquisition

    Knowledge of earlier vampire hunts provides leads, dangerous contacts, and ways to navigate the contemporary Second Inquisition.

  • The Long Con

    Subterfuge specialty listed in the Corebook.

  • The Trinity

    This loresheet concerns the legacy of Constantinople’s vampire rulers and attempts to revive their vision of cooperation and enlightenment.

  • The Week of Nightmares

    Knowledge or survival of the Ravnos catastrophe connects the character to its witnesses, omens, and surviving relics.

  • Theft of Vitae

    Feed from a visible mortal at a distance.

  • Theo Bell

    A connection to Theo Bell ties a character to Anarch organizing, his personal network, and the political consequences of his break with the Camarilla.

  • Theology

    Academics specialty listed in the Corebook.

  • Thin-Blood Alchemy

    Prepared formulas that turn ingredients and vitae into supernatural effects.

  • Threatening Exposure

    Original Intimidation specialty suggestion. Subject to Chronicle approval.

  • Throwing

    Athletics specialty listed in the Corebook.

  • Toreador

    Discipline use suffers in surroundings the character finds lacking in beauty.

  • Toreador Bane

    Discipline use suffers in surroundings the character finds lacking in beauty.

  • Toughness

    Reduce incoming Superficial damage.

  • Toxic Exposure Diagnosis

    Original Medicine specialty suggestion. Subject to Chronicle approval.

  • Tracking

    Survival specialty listed in the Corebook.

  • Traffic Analysis

    Investigation specialty listed in the Corebook.

  • Traps

    Awareness specialty listed in the Corebook.

  • Traps

    Survival specialty listed in the Corebook.

  • Trauma Care

    Medicine specialty listed in the Corebook.

  • Traversal

    Run across steep surfaces or water for a brief burst.

  • Tremere

    The clan’s blood cannot bind vampires and takes more feedings to bind mortals.

  • Tremere Bane

    The clan’s blood cannot bind vampires and takes more feedings to bind mortals.

  • Trick Shooting

    Firearms specialty listed in the Corebook.

  • Trucks

    Drive specialty listed in the Corebook.

  • Ugly

    A Flaw concerning Looks.

  • Unarmed Mortals

    Brawl specialty listed in the Corebook.

  • Unbondable

    A Merit concerning Bonding.

  • Uncanny Grip

    Climb by forcing your fingers and toes into a surface.

  • Underground Parking Pursuits

    Original Drive specialty suggestion. Subject to Chronicle approval.

  • Underwater Navigation

    Original Athletics specialty suggestion. Subject to Chronicle approval.

  • Unliving Hive

    Extend Animalism to a swarm of insects.

  • Unseen Passage

    Move while remaining outside ordinary observers' attention.

  • Unswayable Mind

    Strengthen resistance to unwanted mental influence.

  • Unusual Odors

    Original Awareness specialty suggestion. Subject to Chronicle approval.

  • Urban

    Stealth specialty listed in the Corebook.

  • Urban Corvids

    Original Animal Ken specialty suggestion. Subject to Chronicle approval.

  • Urban Exploration

    Survival specialty listed in the Corebook.

  • Urban Survival

    Streetwise specialty listed in the Corebook.

  • Vehicle Recovery

    Original Drive specialty suggestion. Subject to Chronicle approval.

  • Veiled Threats

    Intimidation specialty listed in the Corebook.

  • Ventrue

    Only a defined preference of mortal blood can be fed on without extra effort.

  • Ventrue Bane

    Only a defined preference of mortal blood can be fed on without extra effort.

  • Veterinary

    Medicine specialty listed in the Corebook.

  • Vices

    Insight specialty listed in the Corebook.

  • Vintage Models

    Drive specialty listed in the Corebook.

  • Violin

    Performance specialty listed in the Corebook.

  • Volunteer Crews

    Original Leadership specialty suggestion. Subject to Chronicle approval.

  • Voudun

    Occult specialty listed in the Corebook.

  • War Pack

    Leadership specialty listed in the Corebook.

  • Warding

    A benefit associated with Haven.

  • Warning Off Intruders

    Original Intimidation specialty suggestion. Subject to Chronicle approval.

  • Watchmen

    A benefit associated with Haven.

  • Weaponsmithing

    Craft specialty listed in the Corebook.

  • Weight of the Feather

    Reduce your effective weight to avoid impact injuries and pressure triggers.

  • Werewolves

    Brawl specialty listed in the Corebook.

  • Werewolves

    Occult specialty listed in the Corebook.

  • While in Protean Beast Form

    Brawl specialty listed in the Corebook.

  • Wilderness

    Stealth specialty listed in the Corebook.

  • Wilderness

    Awareness specialty listed in the Corebook.

  • Willpower

    Willpower measures a character's capacity to maintain control, commit to a difficult choice, and withstand mental or social pressure. Its tracker records both deliberate expenditure and the strain inflicted by conflict.

  • Wind Instruments

    Performance specialty listed in the Corebook.

  • Window Entry

    Original Larceny specialty suggestion. Subject to Chronicle approval.

  • Witness Account Comparison

    Original Investigation specialty suggestion. Subject to Chronicle approval.

  • Wits

    Speed of judgment when circumstances demand an immediate response.

  • Wolves

    Animal Ken specialty listed in the Corebook.

  • Woodlands

    Survival specialty listed in the Corebook.

  • Working Livestock

    Original Animal Ken specialty suggestion. Subject to Chronicle approval.

  • Zeroed

    A benefit associated with Mask.

References

No source citations.