Vampire: The Masquerade Corebook — source revision
Local PDF with 431 pages. Citations distinguish printed pagination from the file's page sequence.
Publication details
- Publication
- Vampire: The Masquerade Corebook
- Printing
- PDF: 431 pages
Referenced entries
-
A Taste for Blood
Analyze a blood sample by tasting it.
-
Academic Receptions
Original Etiquette specialty suggestion. Subject to Chronicle approval.
-
Academics
Knowledge of scholarly subjects in the humanities.
-
Access-Control Logs
Original Technology specialty suggestion. Subject to Chronicle approval.
-
Acoustic Measurement
Original Science specialty suggestion. Subject to Chronicle approval.
-
Acrobatics
Athletics specialty listed in the Corebook.
-
Addiction
A Flaw concerning Substance Use.
-
Adversary
A drawback associated with Mawla.
-
Alarms
Larceny specialty listed in the Corebook.
-
Alchemy
Occult specialty listed in the Corebook.
-
All-Terrain Vehicles
Drive specialty listed in the Corebook.
-
Allies
Allies are mortal people or groups who willingly help you because of an established relationship. They have their own interests and may ask for help in return.
-
Ambitions
Insight specialty listed in the Corebook.
-
Ambrus Maropis
Ambrus’s network offers digital intelligence, security advice, and protection for a vampire’s mortal identity.
-
Ambulance Driving
Original Drive specialty suggestion. Subject to Chronicle approval.
-
Ambushes
Awareness specialty listed in the Corebook.
-
Ambushes
Stealth specialty listed in the Corebook.
-
Anarch
Etiquette specialty listed in the Corebook.
-
Anarchs
Politics specialty listed in the Corebook.
-
Anarchs
A diverse movement opposing Camarilla domination and elder control of territory and opportunity.
-
Animal Dominion
Give a shared command to nearby animals of one type.
-
Animal Ken
Interpreting animal behavior and handling animals.
-
Animal Succulence
Gain more nourishment from animals and a temporary benefit from consuming a famulus.
-
Animalism
Control and communication involving animals and the Beast.
-
Animals
Brawl specialty listed in the Corebook.
-
Apocryphal Texts
Original Occult specialty suggestion. Subject to Chronicle approval.
-
Appeals for Clemency
Original Persuasion specialty suggestion. Subject to Chronicle approval.
-
Appraisal
Finance specialty listed in the Corebook.
-
Archaic
A Flaw concerning Archaic Flaws.
-
Archery
Athletics specialty listed in the Corebook.
-
Architectural Archives
Original Academics specialty suggestion. Subject to Chronicle approval.
-
Architecture
Academics specialty listed in the Corebook.
-
Armed Mortals
Brawl specialty listed in the Corebook.
-
Arms Dealing
Streetwise specialty listed in the Corebook.
- Arrogance
-
Artillery
Technology specialty listed in the Corebook.
-
Astronomy
Science specialty listed in the Corebook.
-
Athletics
Trained movement under demanding physical conditions.
-
Attack Training
Animal Ken specialty listed in the Corebook.
-
Auspex
Perception that reaches beyond ordinary senses.
-
Autopsy Interpretation
Original Medicine specialty suggestion. Subject to Chronicle approval.
-
Avoiding Security Cameras
Original Stealth specialty suggestion. Subject to Chronicle approval.
-
Awareness
Noticing significant details in the immediate surroundings.
-
Awe
Draw attention and make your social presentation more compelling.
-
Axes
Melee specialty listed in the Corebook.
-
Baal’s Caress
Produce a poison capable of dealing Aggravated injury even to vampires.
-
Backstage Conduct
Original Etiquette specialty suggestion. Subject to Chronicle approval.
-
Banking
Finance specialty listed in the Corebook.
-
Bar Fights
Brawl specialty listed in the Corebook.
-
Bargaining
Persuasion specialty listed in the Corebook.
-
Beautiful
A Merit concerning Looks.
-
Biology
Science specialty listed in the Corebook.
-
Black Market
Streetwise specialty listed in the Corebook.
-
Black Markets
Finance specialty listed in the Corebook.
-
Blink
Cross a short distance almost instantly while retaining your action.
-
Blood Loss Assessment
Original Medicine specialty suggestion. Subject to Chronicle approval.
-
Blood Magic
Occult specialty listed in the Corebook.
-
Blood of Potency
Temporarily increase your Blood Potency.
-
Blood Sorcery
Ritual and direct magic powered by vitae.
-
Blood Walk
Examine a vampire’s blood to identify their name, sire, and generation.
-
Bloodhound
A Merit concerning Feeding.
-
Bluff
Subterfuge specialty listed in the Corebook.
-
Bond Famulus
Bind one animal as a lasting companion.
-
Bond Junkie
A Flaw concerning Bonding.
-
Bond Resistance
A Merit concerning Bonding.
-
Bondslave
A Flaw concerning Bonding.
-
Brawl
Fighting with the body rather than a wielded weapon.
-
Bribery
Streetwise specialty listed in the Corebook.
-
Brujah
Resisting fury frenzy is harder for this clan.
-
Brujah Bane
Resisting fury frenzy is harder for this clan.
-
Brutal Feed
Drain blood rapidly at the cost of severe injury to the victim.
-
Cainite Heresy
This loresheet connects a character to a religious movement that treats Caine as a sacred figure. Its benefits concern cult connections, religious insight, and influence within the movement.
-
Camarilla
Politics specialty listed in the Corebook.
-
Camarilla
Etiquette specialty listed in the Corebook.
-
Camarilla
A hierarchical Kindred alliance that protects the Masquerade and the power of its recognized members.
-
Camouflage
Awareness specialty listed in the Corebook.
-
Carmelita Neillson
Carmelita’s work connects historical storytelling, preserved records, and the protection of Kindred relics and resting places.
-
Carna
Carna’s challenge to Tremere authority offers connections to a rebellious House and unusual ways of resisting or reshaping Blood Bonds.
-
Carpentry
Craft specialty listed in the Corebook.
-
Carving
Craft specialty listed in the Corebook.
-
Cats
Animal Ken specialty listed in the Corebook.
-
Cat’s Grace
Keep your balance automatically on supports strong enough to carry you.
-
Cauldron of Blood
Inflict internal injury by magically heating a victim's blood.
-
Celebrities
Etiquette specialty listed in the Corebook.
-
Celerity
Movement and reactions accelerated beyond ordinary limits.
-
Cell
A benefit associated with Haven.
-
Chains
Melee specialty listed in the Corebook.
-
Changes in Ambient Sound
Original Awareness specialty suggestion. Subject to Chronicle approval.
-
Charisma
The ability to draw interest and establish personal appeal.
-
Charitable Trusts
Original Finance specialty suggestion. Subject to Chronicle approval.
-
Chemistry
Science specialty listed in the Corebook.
-
City Government
Politics specialty listed in the Corebook.
-
Clairvoyance
Gather impressions of a surrounding area or maintain supernatural watch over it.
-
Clan (specific)
Politics specialty listed in the Corebook.
-
Clearing Weapon Malfunctions
Original Firearms specialty suggestion. Subject to Chronicle approval.
-
Climbing
Athletics specialty listed in the Corebook.
-
Clinging of the Insect
Travel along walls or ceilings while keeping both hands and both feet against the supporting surface.
-
Cloak of Shadows
Remain unnoticed while motionless in cover.
-
Cloud Memory
Erase a short stretch of immediate memory.
-
Clubs
Melee specialty listed in the Corebook.
-
Coalition Negotiations
Original Politics specialty suggestion. Subject to Chronicle approval.
-
Cobbler
A benefit associated with Mask.
-
Coding
Technology specialty listed in the Corebook.
-
Cold Cases
Original Investigation specialty suggestion. Subject to Chronicle approval.
-
Cold-Weather Tracking
Original Survival specialty suggestion. Subject to Chronicle approval.
-
Comedy
Performance specialty listed in the Corebook.
-
Command
Leadership specialty listed in the Corebook.
-
Comparative Funeral Traditions
Original Academics specialty suggestion. Subject to Chronicle approval.
-
Comparing Occult Forgeries
Original Occult specialty suggestion. Subject to Chronicle approval.
-
Compel
Give a brief instruction requiring a single action.
-
Composure
Control over outward reactions when emotions or danger interfere.
-
Compromised
A drawback associated with Haven.
-
Computer Building
Technology specialty listed in the Corebook.
-
Conceal
Cause observers to overlook a stationary object and its contents.
-
Concealed Compartments
Original Craft specialty suggestion. Subject to Chronicle approval.
-
Concealed Grief
Original Insight specialty suggestion. Subject to Chronicle approval.
-
Concealed Objects
Awareness specialty listed in the Corebook.
-
Concealing a Campsite
Original Stealth specialty suggestion. Subject to Chronicle approval.
-
Concealing Recognition
Original Subterfuge specialty suggestion. Subject to Chronicle approval.
-
Contacts
Contacts provide access to information, services, or goods through their particular field. They are useful connections, rather than followers obliged to risk themselves for you.
-
Convention of Thorns
Historical knowledge of the Camarilla’s founding can supply political leverage, legal arguments, and access to people whose agreements still shape modern domains.
-
Convoy Coordination
Original Drive specialty suggestion. Subject to Chronicle approval.
-
Corporate
Etiquette specialty listed in the Corebook.
-
Corporate Finance
Finance specialty listed in the Corebook.
-
Corporate Reprisals
Original Intimidation specialty suggestion. Subject to Chronicle approval.
-
Corrosive Vitae
Use your Blood to erode an inanimate material.
-
Court Patronage
Original Politics specialty suggestion. Subject to Chronicle approval.
-
Craft
Making, altering, and repairing physical creations.
-
Craft Bloodstone
Prepare a stone that can be located through the ritual’s tracking effect.
-
Creepy
A drawback associated with Haven.
-
Criminology
Investigation specialty listed in the Corebook.
-
Crisis Delegation
Original Leadership specialty suggestion. Subject to Chronicle approval.
-
Crossbows
Firearms specialty listed in the Corebook.
-
Crowds
Stealth specialty listed in the Corebook.
- Cryptophilia
-
Currency Manipulation
Finance specialty listed in the Corebook.
-
Dance
Performance specialty listed in the Corebook.
-
Dark Secret
A drawback associated with Fame.
-
Data Mining
Technology specialty listed in the Corebook.
-
Daunt
Project an intimidating presence that discourages aggression.
-
Debt Collection
Original Intimidation specialty suggestion. Subject to Chronicle approval.
-
Deduction
Investigation specialty listed in the Corebook.
-
Deflecting Grabbing Hands
Original Melee specialty suggestion. Subject to Chronicle approval.
-
Defractionate
Process preserved blood so vampires can consume it.
-
Defy Bane
Temporarily convert a limited amount of Aggravated injury into Superficial injury.
- Delusion
-
Dementation
Erode a conversational partner's composure.
-
Demolitions
Science specialty listed in the Corebook.
-
Descendant of Hardestadt
Hardestadt’s descendants inherit political expectations and the weight of his reputation. Recognition can offer authority while making the character a target.
-
Descendant of Helena
Helena’s lineage brings artistic expectations, social recognition, and connections to the Succubus Club.
-
Descendant of Karl Schrekt
Schrekt’s lineage connects the character to Tremere traditionalism, prepared magic, and knowledge of supernatural threats.
-
Descendant of Tyler
Tyler’s lineage connects revolutionary leadership with a legacy of resistance to elder rule.
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Descendant of Vasantasena
Vasantasena’s legacy favors freedom from enforced allegiance, recognition of Blood Bonds, and survival amid upheaval.
-
Descendant of Xaviar
Xaviar’s descendants inherit both Gangrel respect and the consequences of his warnings about the clan’s ancient founder.
-
Descendant of Zelios
Zelios’s descendants apply architectural knowledge to havens, underground routes, and occult geography.
-
Desert
Survival specialty listed in the Corebook.
-
Desert Night Travel
Original Survival specialty suggestion. Subject to Chronicle approval.
-
Design
Craft specialty listed in the Corebook.
-
Desires
Insight specialty listed in the Corebook.
-
Despised
A drawback associated with Influence.
-
Destitute
A drawback associated with Resources.
-
Detect Lies
Insight specialty listed in the Corebook.
-
Dexterity
Precision and coordination when controlling movement.
-
Digital Photo Metadata
Original Technology specialty suggestion. Subject to Chronicle approval.
-
Diplomacy
Politics specialty listed in the Corebook.
-
Diplomatic Dinners
Original Etiquette specialty suggestion. Subject to Chronicle approval.
-
Disappeared Businesses
Original Investigation specialty suggestion. Subject to Chronicle approval.
-
Disarming Blows
Melee specialty listed in the Corebook.
-
Disguise
Stealth specialty listed in the Corebook.
-
Disliked
A drawback associated with Influence.
-
Distressed Property
Original Finance specialty suggestion. Subject to Chronicle approval.
-
Disused Transit Tunnels
Original Streetwise specialty suggestion. Subject to Chronicle approval.
-
Divided Loyalties
Original Insight specialty suggestion. Subject to Chronicle approval.
-
Document Timelines
Original Investigation specialty suggestion. Subject to Chronicle approval.
-
Dogs
Animal Ken specialty listed in the Corebook.
-
Dominate
Supernatural interference with another person’s thoughts and actions.
-
Drama
Performance specialty listed in the Corebook.
-
Draught of Endurance
Temporarily share some of your Fortitude through your Blood.
-
Draught of Might
Temporarily share some of your Potence through your Blood.
-
Drawing Out the Beast
Redirect an impending terror or fury frenzy into another person.
-
Dread Gaze
Confront one subject with supernatural terror.
-
Drive
Controlling vehicles when routine travel becomes difficult.
-
Drone Maintenance
Original Technology specialty suggestion. Subject to Chronicle approval.
-
Drugs
Streetwise specialty listed in the Corebook.
-
Drums
Performance specialty listed in the Corebook.
-
Earth Meld
Shelter your body within natural ground.
-
Earth Shock
Strike the ground to knock nearby people off their feet.
-
Eat Food
A Merit concerning Mythic.
-
Election Procedure
Original Politics specialty suggestion. Subject to Chronicle approval.
-
Elysium
Etiquette specialty listed in the Corebook.
-
Emergency Cooperation
Original Persuasion specialty suggestion. Subject to Chronicle approval.
-
Emotions
Insight specialty listed in the Corebook.
-
Empathy
Insight specialty listed in the Corebook.
-
Endurance
Athletics specialty listed in the Corebook.
-
Enduring Beasts
Lend extra endurance to animals influenced through Animalism.
-
Enemy
A drawback associated with Allies.
-
Engineering
Science specialty listed in the Corebook.
-
English Literature
Academics specialty listed in the Corebook.
-
Entrancement
Focus supernatural fascination on a single attentive subject.
-
Envelop
Attach obstructing mist to another person.
-
Environmental Sampling
Original Science specialty suggestion. Subject to Chronicle approval.
-
Escaping Collapsing Structures
Original Athletics specialty suggestion. Subject to Chronicle approval.
-
Escaping Grapples
Original Brawl specialty suggestion. Subject to Chronicle approval.
-
Estate Audits
Original Finance specialty suggestion. Subject to Chronicle approval.
-
Etiquette
Following the expectations of a social setting.
-
Evacuation Drills
Original Leadership specialty suggestion. Subject to Chronicle approval.
-
Evasion
Drive specialty listed in the Corebook.
-
Evidence Lockers
Original Larceny specialty suggestion. Subject to Chronicle approval.
-
Extortion
Intimidation specialty listed in the Corebook.
-
Eyes of the Beast
See in darkness with visibly unnatural eyes.
-
Faeries
Occult specialty listed in the Corebook.
-
Falconry
Animal Ken specialty listed in the Corebook.
-
False Alibis
Original Subterfuge specialty suggestion. Subject to Chronicle approval.
-
Fame
Fame measures public recognition. It can open doors and attract willing attention, but also makes an anonymous existence harder to maintain.
-
Far Reach
Manipulate an object or person at a distance.
-
Farmer
A Flaw concerning Feeding.
-
Fast Talk
Persuasion specialty listed in the Corebook.
-
Fear of Authority
Original Insight specialty suggestion. Subject to Chronicle approval.
-
Feign Mortality
Subterfuge specialty listed in the Corebook.
-
Fence Stolen Goods
Streetwise specialty listed in the Corebook.
-
Fencing
Melee specialty listed in the Corebook.
- Feral Impulses
-
Feral Weapons
Transform natural weapons into more damaging claws or fangs.
-
Feral Whispers
Communicate with animals and call nearby animals of a chosen type.
-
Feudal
Etiquette specialty listed in the Corebook.
-
Fighting from a Prone Position
Original Melee specialty suggestion. Subject to Chronicle approval.
-
Fighting in Confined Spaces
Original Brawl specialty suggestion. Subject to Chronicle approval.
-
Fighting on Stairs
Original Melee specialty suggestion. Subject to Chronicle approval.
-
Fighting While Restrained
Original Brawl specialty suggestion. Subject to Chronicle approval.
-
Finance
Understanding financial activity and managing money.
-
Fine Art
Finance specialty listed in the Corebook.
-
Fiorenza Savona
Fiorenza’s connections offer access to mortal institutions, but her support comes with scrutiny and political obligations.
-
Firearms
Operating and maintaining weapons used for ranged attacks.
-
First Aid
Medicine specialty listed in the Corebook.
-
Fleetness
Add Celerity to non-combat Dexterity tests and one qualifying defense each turn.
-
Flesh of Marble
Negate the first physical injury suffered each turn.
-
Flooded Terrain
Original Survival specialty suggestion. Subject to Chronicle approval.
-
Folkloric Bane
A Flaw concerning Mythic.
-
Folkloric Block
A Flaw concerning Mythic.
-
Following Public Transit Passengers
Original Stealth specialty suggestion. Subject to Chronicle approval.
-
Foraging in Abandoned Orchards
Original Survival specialty suggestion. Subject to Chronicle approval.
-
Forensic Accounting
Finance specialty listed in the Corebook.
-
Forensics
Investigation specialty listed in the Corebook.
-
Forgery
Larceny specialty listed in the Corebook.
-
Forgery of Ceramics
Original Craft specialty suggestion. Subject to Chronicle approval.
-
Fortify the Inner Façade
Shield your thoughts and aura from supernatural examination.
-
Fortitude
Resistance to harm and coercion beyond ordinary endurance.
-
Fundraising Pitches
Original Persuasion specialty suggestion. Subject to Chronicle approval.
-
Funeral Customs
Original Etiquette specialty suggestion. Subject to Chronicle approval.
-
Funeral Garments
Original Craft specialty suggestion. Subject to Chronicle approval.
-
Funerary Symbols
Original Occult specialty suggestion. Subject to Chronicle approval.
-
Gangrel
Frenzy leaves temporary animal traits with Attribute penalties.
-
Gangrel Bane
Frenzy leaves temporary animal traits with Attribute penalties.
-
Gangs
Streetwise specialty listed in the Corebook.
-
Garrotes
Melee specialty listed in the Corebook.
-
Generation 11
An 11th-generation vampire has a Blood Potency range of 1–4. Their generation establishes their place in the chain of sires, independently of their age.
-
Generation 4
Vampires of generation 4 have a Blood Potency range of 5–10. Generation records descent through sires, not the vampire's age.
-
Generation 5
Vampires of generation 5 have a Blood Potency range of 4–9. Generation records descent through sires, not the vampire's age.
-
Generation 6
Vampires of generation 6 have a Blood Potency range of 3–8. Generation records descent through sires, not the vampire's age.
-
Generation 7
Vampires of generation 7 have a Blood Potency range of 3–7. Generation records descent through sires, not the vampire's age.
-
Generation 8
Vampires of generation 8 have a Blood Potency range of 2–6. Generation records descent through sires, not the vampire's age.
-
Generation 9
Vampires of generation 9 have a Blood Potency range of 2–5. Generation records descent through sires, not the vampire's age.
-
Generations 10–11
Vampires of generation 10–11 have a Blood Potency range of 1–4. Generation records descent through sires, not the vampire's age.
-
Generations 12–13
Vampires of generation 12–13 have a Blood Potency range of 1–3. Generation records descent through sires, not the vampire's age.
-
Generations 14–16
Vampires of generation 14–16 have a Blood Potency range of 0–0. Generation records descent through sires, not the vampire's age.
-
Genetics
Science specialty listed in the Corebook.
-
Geology
Science specialty listed in the Corebook.
-
Ghost in the Machine
Extend Obfuscate to live electronic observation and hinder later identification.
-
Ghosts
Occult specialty listed in the Corebook.
-
Golconda
These benefits represent study or pursuit of Golconda. Different teachings disagree about its meaning, so establish your character’s beliefs and route with the Storyteller.
-
Graffiti
Streetwise specialty listed in the Corebook.
-
Grand Theft Auto
Larceny specialty listed in the Corebook.
-
Grappling
Brawl specialty listed in the Corebook.
-
Grimoires
Occult specialty listed in the Corebook.
-
Guitar
Performance specialty listed in the Corebook.
-
Gun Dealing
Firearms specialty listed in the Corebook.
-
Gunsmithing
Firearms specialty listed in the Corebook.
-
Hacking
Technology specialty listed in the Corebook.
-
Haematology
Medicine specialty listed in the Corebook.
-
Handloading Ammunition
Firearms specialty listed in the Corebook.
-
Haunted
A drawback associated with Haven.
-
Haven
A Haven is a vampire's established refuge for the day. Its base rating measures protection, privacy, and usable space; individual improvements describe its facilities.
-
Haze
Surround the user with mobile mist that interferes with identification and gunfire.
-
Health
Health measures how much physical injury a character can sustain. Its rating determines the number of boxes on the Health tracker; damage marks those boxes without reducing the underlying rating.
-
Hearing
Awareness specialty listed in the Corebook.
-
Heightened Senses
Sharpen perception, with a risk of sensory overload.
-
Herd
A Herd is a cultivated set of people from whom you can regularly feed. They remain individuals, and dependable access does not make them obedient Retainers.
-
Hidden Armory
A benefit associated with Haven.
-
Hidden Exits
Original Awareness specialty suggestion. Subject to Chronicle approval.
-
Hiding
Stealth specialty listed in the Corebook.
-
High Clan
This loresheet represents a claim to inherited social precedence. Which clans qualify depends on the domain’s traditions, not a universal modern ranking.
-
High-Functioning Addict
A Merit concerning Substance Use.
-
History (specific field or period)
Academics specialty listed in the Corebook.
-
History of Art
Academics specialty listed in the Corebook.
-
Holding a Doorway
Original Brawl specialty suggestion. Subject to Chronicle approval.
-
Hopeless Addiction
A Flaw concerning Substance Use.
-
Horses
Animal Ken specialty listed in the Corebook.
-
Hostage Release Negotiations
Original Persuasion specialty suggestion. Subject to Chronicle approval.
-
Housebreaking
Larceny specialty listed in the Corebook.
-
Humanity
Humanity expresses how a vampire maintains human attachments, empathy, and a sense of responsibility while living with the Beast. It is not a measure of combat strength or a guarantee of good behavior: it tracks the struggle to remain connected to people rather than treating them only as prey.
-
Hunting
Survival specialty listed in the Corebook.
-
Icy Roads
Original Drive specialty suggestion. Subject to Chronicle approval.
-
Identifying Ballistic Evidence
Original Firearms specialty suggestion. Subject to Chronicle approval.
-
Illegal Racing Meets
Original Streetwise specialty suggestion. Subject to Chronicle approval.
-
Illiterate
A Flaw concerning Linguistics.
-
Impeccable Lies
Subterfuge specialty listed in the Corebook.
-
Improvised Weapons
Melee specialty listed in the Corebook.
-
Infamy
A drawback associated with Fame.
-
Infernalism
Occult specialty listed in the Corebook.
-
Influence
Influence is the ability to get institutions or communities to act in your favor. Establish the group or substantial area in which that authority operates.
-
Informal Courier Networks
Original Streetwise specialty suggestion. Subject to Chronicle approval.
-
Injured Wildlife
Original Animal Ken specialty suggestion. Subject to Chronicle approval.
-
Innocence
Subterfuge specialty listed in the Corebook.
-
Insight
Interpreting another person’s motives and emotional signals.
-
Inspiration
Leadership specialty listed in the Corebook.
-
Instincts
Awareness specialty listed in the Corebook.
-
Insults
Intimidation specialty listed in the Corebook.
-
Insurance Valuation
Original Finance specialty suggestion. Subject to Chronicle approval.
-
Intelligence
Capacity for analysis, reasoning, and learned information.
-
Intensive Care Equipment
Original Medicine specialty suggestion. Subject to Chronicle approval.
-
Interrogation
Insight specialty listed in the Corebook.
-
Interrogation
Persuasion specialty listed in the Corebook.
-
Interrogation
Intimidation specialty listed in the Corebook.
-
Intimidation
Gaining cooperation by making resistance seem dangerous.
-
Investigation
Drawing conclusions by examining evidence.
-
Iron Gullet
A Merit concerning Feeding.
-
Irresistible Voice
Use your voice in place of eye contact for Dominate.
-
Jeanette/Therese Voerman
Connections to the Voermans range from privileged Asylum access to mentorship and permission to operate a club.
-
Journalism
Academics specialty listed in the Corebook.
-
Jumping
Athletics specialty listed in the Corebook.
-
Jungle
Survival specialty listed in the Corebook.
-
Kennel Handling
Original Animal Ken specialty suggestion. Subject to Chronicle approval.
-
Keyboards
Performance specialty listed in the Corebook.
-
Kindred
Brawl specialty listed in the Corebook.
-
Knives
Melee specialty listed in the Corebook.
-
Known Blankbody
A drawback associated with Mask.
-
Known Corpse
A drawback associated with Mask.
-
Labor Relations
Original Politics specialty suggestion. Subject to Chronicle approval.
-
Laboratory
A benefit associated with Haven.
-
Larceny
Overcoming locks and security or taking things discreetly.
-
Leadership
Organizing others and sustaining their willingness to act.
-
Legacy Data Recovery
Original Technology specialty suggestion. Subject to Chronicle approval.
-
Legal Argument
Persuasion specialty listed in the Corebook.
-
Lethal Body
Make unarmed attacks especially destructive to mortals.
-
Library
A benefit associated with Haven.
-
Linguistics
A Merit concerning Linguistics.
-
Living in the Past
A Flaw concerning Archaic Flaws.
-
Local Haunting Traditions
Original Occult specialty suggestion. Subject to Chronicle approval.
-
Local Industrial History
Original Academics specialty suggestion. Subject to Chronicle approval.
-
Location
A benefit associated with Haven.
-
Lockpicking
Larceny specialty listed in the Corebook.
-
Long Bond
A Flaw concerning Bonding.
-
Losing a Tail in a Market
Original Stealth specialty suggestion. Subject to Chronicle approval.
-
Low Clan
This loresheet reflects exclusion by Kindred who claim higher standing, and the solidarity or resistance that can develop in response. Eligibility follows local clan politics.
-
Low-Light Sighting
Original Firearms specialty suggestion. Subject to Chronicle approval.
-
Luxury
A benefit associated with Haven.
-
Magi
Occult specialty listed in the Corebook.
-
Maintaining a Cover Profession
Original Subterfuge specialty suggestion. Subject to Chronicle approval.
-
Majesty
Make direct opposition to you require an act of extraordinary resolve.
-
Malkavian
Bestial failures and compulsions temporarily impair a chosen Attribute category.
-
Malkavian Bane
Bestial failures and compulsions temporarily impair a chosen Attribute category.
-
Manipulation
The ability to steer another person through deception or indirect pressure.
-
Mask
A Mask is a documented mortal identity that helps a vampire navigate institutions without exposing their past or their nature.
-
Mask of a Thousand Faces
Appear to be an unremarkable person who could plausibly belong nearby.
-
Mass Manipulation
Extend another Dominate power to a group.
-
Material Fatigue
Original Science specialty suggestion. Subject to Chronicle approval.
-
Mathematics
Science specialty listed in the Corebook.
-
Mawla
A Mawla is a Kindred mentor, protector, or advisory relationship. Their assistance depends on maintaining that relationship, and they expect consideration in return.
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Media
Politics specialty listed in the Corebook.
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Medicine
Recognizing illness and treating bodily injury.
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Medieval Manuscripts
Original Academics specialty suggestion. Subject to Chronicle approval.
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Melee
Fighting with a weapon held in the hand.
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Mesmerize
Impose a more elaborate sequence of immediate instructions.
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Methuselah's Thirst
A Flaw concerning Feeding.
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Missing Persons
Investigation specialty listed in the Corebook.
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Money Laundering
Finance specialty listed in the Corebook.
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Motives
Insight specialty listed in the Corebook.
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Motorcycles
Drive specialty listed in the Corebook.
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Mounted Weapon Use
Original Melee specialty suggestion. Subject to Chronicle approval.
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Municipal Zoning
Original Politics specialty suggestion. Subject to Chronicle approval.
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Murder
Investigation specialty listed in the Corebook.
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Museum Display Cases
Original Larceny specialty suggestion. Subject to Chronicle approval.
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National Politics
Politics specialty listed in the Corebook.
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Necromancy
Occult specialty listed in the Corebook.
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Negotiation
Persuasion specialty listed in the Corebook.
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Networks
Technology specialty listed in the Corebook.
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Night-Market Vendors
Original Streetwise specialty suggestion. Subject to Chronicle approval.
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Night-Shift Teams
Original Leadership specialty suggestion. Subject to Chronicle approval.
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No Haven
A drawback associated with Haven.
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Noddism
Occult specialty listed in the Corebook.
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Nosferatu
The clan’s appearance cannot be fully solved by ordinary disguise or common concealment powers.
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Nosferatu Bane
The clan’s appearance cannot be fully solved by ordinary disguise or common concealment powers.
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Obfuscate
Concealment that interferes with an observer’s recognition.
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Oblivion
Powers concerned with supernatural darkness and the dead.
- Obsession
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Obvious Predator
A drawback associated with Herd.
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Occult
Knowledge of supernatural claims, traditions, and practices.
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One-Percenter
Etiquette specialty listed in the Corebook.
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Oral History Interviews
Original Academics specialty suggestion. Subject to Chronicle approval.
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Oratory
Leadership specialty listed in the Corebook.
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Organovore
A Flaw concerning Feeding.
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Pacification
Animal Ken specialty listed in the Corebook.
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Painting
Craft specialty listed in the Corebook.
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Paranormal Mysteries
Investigation specialty listed in the Corebook.
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Parapsychology
Occult specialty listed in the Corebook.
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Parkour
Athletics specialty listed in the Corebook.
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Pathology
Medicine specialty listed in the Corebook.
- Perfectionism
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Performance
Delivering an artistic or expressive presentation to an audience.
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Peripheral Movement
Original Awareness specialty suggestion. Subject to Chronicle approval.
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Personal Rep
Streetwise specialty listed in the Corebook.
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Persuasion
Winning agreement through argument or appeal.
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Pharmacy
Medicine specialty listed in the Corebook.
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Philosophy
Academics specialty listed in the Corebook.
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Phlebotomy
Medicine specialty listed in the Corebook.
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Phobias
Insight specialty listed in the Corebook.
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Phones
Technology specialty listed in the Corebook.
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Physical Coercion
Intimidation specialty listed in the Corebook.
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Physics
Science specialty listed in the Corebook.
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Pickpocket
Larceny specialty listed in the Corebook.
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Pocket Substitutions
Original Larceny specialty suggestion. Subject to Chronicle approval.
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Poetry
Performance specialty listed in the Corebook.
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Politics
Understanding power structures and their procedures.
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Possession
Control a mortal body while your own body lies unresponsive.
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Postern
A benefit associated with Haven.
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Potence
Physical force amplified by vitae.
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Praxis
Leadership specialty listed in the Corebook.
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Premonition
Receive a timely intuition or deliberately seek an uncertain glimpse.
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Presence
Supernatural influence over attention and emotion.
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Pretending to Be Intoxicated
Original Subterfuge specialty suggestion. Subject to Chronicle approval.
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Prey Exclusion
A Flaw concerning Feeding.
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Private Auctions
Original Etiquette specialty suggestion. Subject to Chronicle approval.
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Professional Burnout
Original Insight specialty suggestion. Subject to Chronicle approval.
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Protean
Alteration of the vampire’s physical form.
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Protecting a Doorway
Original Melee specialty suggestion. Subject to Chronicle approval.
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Protecting a Prone Ally
Original Brawl specialty suggestion. Subject to Chronicle approval.
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Public Challenges
Original Intimidation specialty suggestion. Subject to Chronicle approval.
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Public Speaking
Performance specialty listed in the Corebook.
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Puppetry
Original Performance specialty suggestion. Subject to Chronicle approval.
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Quell the Beast
Suppress another person’s aggressive impulses.
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Quick-Draw
Firearms specialty listed in the Corebook.
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Quiet Entry into Occupied Rooms
Original Stealth specialty suggestion. Subject to Chronicle approval.
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Radio Drama
Original Performance specialty suggestion. Subject to Chronicle approval.
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Radio Interference Analysis
Original Technology specialty suggestion. Subject to Chronicle approval.
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Rap
Performance specialty listed in the Corebook.
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Rapid Reflexes
Defend against gunfire without the lack-of-cover penalty and handle a small task each turn.
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Rationalize
Conceal the subject's recognition that their actions were compelled.
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Rats
Animal Ken specialty listed in the Corebook.
- Rebellion
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Recognizing Stress in Pets
Original Animal Ken specialty suggestion. Subject to Chronicle approval.
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Repairing Antique Clocks
Original Craft specialty suggestion. Subject to Chronicle approval.
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Repulsive
A Flaw concerning Looks.
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Research
Academics specialty listed in the Corebook.
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Resilience
Increase the amount of injury your body can sustain.
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Resolve
Sustained concentration and commitment despite distractions.
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Resources
Resources describes the assets and income that sustain your lifestyle. Choose where that wealth comes from and how it is held; valuable property is not necessarily available as immediate cash.
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Restoring Damaged Frescoes
Original Craft specialty suggestion. Subject to Chronicle approval.
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Retainers
Retainers are people who regularly work for you under an ongoing arrangement. Their loyalty might depend on wages, attachment, Blood, or coercion; they still have motives and limits.
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Rhetoric
Persuasion specialty listed in the Corebook.
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Ritual Calendar Dating
Original Occult specialty suggestion. Subject to Chronicle approval.
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River Crossings
Original Athletics specialty suggestion. Subject to Chronicle approval.
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Rooftop Gaps
Original Athletics specialty suggestion. Subject to Chronicle approval.
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Rope Ascents
Original Athletics specialty suggestion. Subject to Chronicle approval.
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Rudi
Rudi’s network links personal advocacy to collective action against exclusion and entrenched authority.
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Safecracking
Larceny specialty listed in the Corebook.
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Science
Applying scientific knowledge and methods.
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Scorpion’s Touch
Create a short-lived contact poison from your Blood.
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Scry the Soul
Read a subject's aura for emotional and supernatural information.
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Sculpting
Craft specialty listed in the Corebook.
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Search Parties
Original Leadership specialty suggestion. Subject to Chronicle approval.
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Secret Society
Etiquette specialty listed in the Corebook.
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Sect War Veteran
Experience of conflict between vampire sects provides a reputation, surviving comrades, and practical knowledge of contested domains.
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Security Analysis
Larceny specialty listed in the Corebook.
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Security System
A benefit associated with Haven.
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Seduction
Subterfuge specialty listed in the Corebook.
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Sense the Beast
Detect hostility and the presence of a supernatural Beast.
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Sense the Unseen
Notice hidden supernatural presences and effects.
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Settling Inheritance Disputes
Original Persuasion specialty suggestion. Subject to Chronicle approval.
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Sewing
Craft specialty listed in the Corebook.
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Sex Trade
Streetwise specialty listed in the Corebook.
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Shadowing
Stealth specialty listed in the Corebook.
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Shapechange
Assume one chosen animal form of roughly your own mass.
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Share the Senses
Experience selected senses through another person while retaining awareness of your own surroundings.
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Shell Company Analysis
Original Finance specialty suggestion. Subject to Chronicle approval.
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Shelters
Survival specialty listed in the Corebook.
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Shooting from a Moving Vehicle
Original Firearms specialty suggestion. Subject to Chronicle approval.
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Shooting Through Cover
Original Firearms specialty suggestion. Subject to Chronicle approval.
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Short Bond
A Merit concerning Bonding.
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Shunned
A drawback associated with Status.
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Sight
Awareness specialty listed in the Corebook.
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Signs of Coaching
Original Insight specialty suggestion. Subject to Chronicle approval.
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Signs of Recent Occupancy
Original Awareness specialty suggestion. Subject to Chronicle approval.
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Silence of Death
Suppress the sounds produced immediately by your person.
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Silent Film Accompaniment
Original Performance specialty suggestion. Subject to Chronicle approval.
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Silent Movement
Stealth specialty listed in the Corebook.
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Singing
Performance specialty listed in the Corebook.
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Sleep Disorders
Original Medicine specialty suggestion. Subject to Chronicle approval.
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Smell
Awareness specialty listed in the Corebook.
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Snakes
Animal Ken specialty listed in the Corebook.
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Sniper
Firearms specialty listed in the Corebook.
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Soaring Leap
Jump exceptional distances without a running start.
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Soil Analysis
Original Science specialty suggestion. Subject to Chronicle approval.
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Spark of Rage
Intensify hostility and provoke a vampire's Beast.
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Spectroscopy
Original Science specialty suggestion. Subject to Chronicle approval.
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Spirit's Touch
Read emotional traces left on an object or at a location.
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Spoken-Word Improvisation
Original Performance specialty suggestion. Subject to Chronicle approval.
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Sporting Combat
Brawl specialty listed in the Corebook.
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Squatter Communities
Original Streetwise specialty suggestion. Subject to Chronicle approval.
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Stage Combat
Original Performance specialty suggestion. Subject to Chronicle approval.
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Staged Coincidences
Original Subterfuge specialty suggestion. Subject to Chronicle approval.
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Staged Crime Scenes
Original Investigation specialty suggestion. Subject to Chronicle approval.
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Stake Bait
A Flaw concerning Mythic.
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Stakes
Melee specialty listed in the Corebook.
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Stalkers
A drawback associated with Retainers.
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Stamina
Physical endurance and resistance to bodily strain.
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Staredowns
Intimidation specialty listed in the Corebook.
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Starting attributes and skills
Assign the attribute distribution, then choose one complete skill distribution. Each slot specifies a rating and how many traits receive it.
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State/Provincial Politics
Politics specialty listed in the Corebook.
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Status
Status is your recognized standing in a particular Kindred faction or local community. It describes how that group receives you, rather than broad fame among mortals.
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Stealth
Avoiding notice while moving or concealing a presence.
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Stigmata
A Flaw concerning Mythic.
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Stock Market
Finance specialty listed in the Corebook.
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Storm Shelter
Original Survival specialty suggestion. Subject to Chronicle approval.
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Street Racing
Drive specialty listed in the Corebook.
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Streetwise
Navigating informal urban networks and criminal activity.
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Strength
Physical force available for lifting, striking, or pushing.
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Stunning
A Merit concerning Looks.
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Stunt Training
Animal Ken specialty listed in the Corebook.
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Stunts
Drive specialty listed in the Corebook.
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Subsume the Spirit
Perceive and act through an animal while the vampire’s body lies inactive.
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Subterfuge
Making deception credible and concealing intentions.
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Summon
Call a previously influenced person toward your location.
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Surgery
Medicine specialty listed in the Corebook.
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Surgery
A benefit associated with Haven.
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Surveillance Systems
Technology specialty listed in the Corebook.
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Survival
Finding a way through dangerous or unfamiliar natural environments.
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Suspect
A drawback associated with Status.
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Swimming
Athletics specialty listed in the Corebook.
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Swords
Melee specialty listed in the Corebook.
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Tailing
Drive specialty listed in the Corebook.
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Tamper-Evident Seals
Original Larceny specialty suggestion. Subject to Chronicle approval.
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Teaching
Academics specialty listed in the Corebook.
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Team Dynamics
Leadership specialty listed in the Corebook.
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Technology
Working with computers and other technical systems.
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Terminal Decree
Allow Dominate commands that would otherwise fail because of obvious lethal danger.
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The Bahari
The Bahari understand vampiric existence through devotion to Lilith. These benefits concern their reputation, ordeals, and attempts to transform the Curse.
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The Circulatory System
This connection gives access to a network that trades in human blood sources. Benefits may provide vessels, specialized research, transport, or knowledge of Resonance.
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The First Inquisition
Knowledge of earlier vampire hunts provides leads, dangerous contacts, and ways to navigate the contemporary Second Inquisition.
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The Long Con
Subterfuge specialty listed in the Corebook.
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The Trinity
This loresheet concerns the legacy of Constantinople’s vampire rulers and attempts to revive their vision of cooperation and enlightenment.
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The Week of Nightmares
Knowledge or survival of the Ravnos catastrophe connects the character to its witnesses, omens, and surviving relics.
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Theft of Vitae
Feed from a visible mortal at a distance.
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Theo Bell
A connection to Theo Bell ties a character to Anarch organizing, his personal network, and the political consequences of his break with the Camarilla.
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Theology
Academics specialty listed in the Corebook.
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Thin-Blood Alchemy
Prepared formulas that turn ingredients and vitae into supernatural effects.
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Threatening Exposure
Original Intimidation specialty suggestion. Subject to Chronicle approval.
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Throwing
Athletics specialty listed in the Corebook.
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Toreador
Discipline use suffers in surroundings the character finds lacking in beauty.
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Toreador Bane
Discipline use suffers in surroundings the character finds lacking in beauty.
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Toughness
Reduce incoming Superficial damage.
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Toxic Exposure Diagnosis
Original Medicine specialty suggestion. Subject to Chronicle approval.
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Tracking
Survival specialty listed in the Corebook.
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Traffic Analysis
Investigation specialty listed in the Corebook.
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Traps
Awareness specialty listed in the Corebook.
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Traps
Survival specialty listed in the Corebook.
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Trauma Care
Medicine specialty listed in the Corebook.
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Traversal
Run across steep surfaces or water for a brief burst.
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Tremere
The clan’s blood cannot bind vampires and takes more feedings to bind mortals.
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Tremere Bane
The clan’s blood cannot bind vampires and takes more feedings to bind mortals.
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Trick Shooting
Firearms specialty listed in the Corebook.
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Trucks
Drive specialty listed in the Corebook.
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Ugly
A Flaw concerning Looks.
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Unarmed Mortals
Brawl specialty listed in the Corebook.
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Unbondable
A Merit concerning Bonding.
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Uncanny Grip
Climb by forcing your fingers and toes into a surface.
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Underground Parking Pursuits
Original Drive specialty suggestion. Subject to Chronicle approval.
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Underwater Navigation
Original Athletics specialty suggestion. Subject to Chronicle approval.
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Unliving Hive
Extend Animalism to a swarm of insects.
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Unseen Passage
Move while remaining outside ordinary observers' attention.
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Unswayable Mind
Strengthen resistance to unwanted mental influence.
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Unusual Odors
Original Awareness specialty suggestion. Subject to Chronicle approval.
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Urban
Stealth specialty listed in the Corebook.
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Urban Corvids
Original Animal Ken specialty suggestion. Subject to Chronicle approval.
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Urban Exploration
Survival specialty listed in the Corebook.
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Urban Survival
Streetwise specialty listed in the Corebook.
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Vehicle Recovery
Original Drive specialty suggestion. Subject to Chronicle approval.
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Veiled Threats
Intimidation specialty listed in the Corebook.
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Ventrue
Only a defined preference of mortal blood can be fed on without extra effort.
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Ventrue Bane
Only a defined preference of mortal blood can be fed on without extra effort.
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Veterinary
Medicine specialty listed in the Corebook.
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Vices
Insight specialty listed in the Corebook.
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Vintage Models
Drive specialty listed in the Corebook.
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Violin
Performance specialty listed in the Corebook.
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Volunteer Crews
Original Leadership specialty suggestion. Subject to Chronicle approval.
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Voudun
Occult specialty listed in the Corebook.
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War Pack
Leadership specialty listed in the Corebook.
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Warding
A benefit associated with Haven.
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Warning Off Intruders
Original Intimidation specialty suggestion. Subject to Chronicle approval.
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Watchmen
A benefit associated with Haven.
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Weaponsmithing
Craft specialty listed in the Corebook.
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Weight of the Feather
Reduce your effective weight to avoid impact injuries and pressure triggers.
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Werewolves
Brawl specialty listed in the Corebook.
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Werewolves
Occult specialty listed in the Corebook.
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While in Protean Beast Form
Brawl specialty listed in the Corebook.
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Wilderness
Stealth specialty listed in the Corebook.
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Wilderness
Awareness specialty listed in the Corebook.
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Willpower
Willpower measures a character's capacity to maintain control, commit to a difficult choice, and withstand mental or social pressure. Its tracker records both deliberate expenditure and the strain inflicted by conflict.
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Wind Instruments
Performance specialty listed in the Corebook.
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Window Entry
Original Larceny specialty suggestion. Subject to Chronicle approval.
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Witness Account Comparison
Original Investigation specialty suggestion. Subject to Chronicle approval.
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Wits
Speed of judgment when circumstances demand an immediate response.
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Wolves
Animal Ken specialty listed in the Corebook.
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Woodlands
Survival specialty listed in the Corebook.
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Working Livestock
Original Animal Ken specialty suggestion. Subject to Chronicle approval.
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Zeroed
A benefit associated with Mask.
References
No source citations.
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.