← Codex
Vampire: The Masquerade · Official

Protean

Alteration of the vampire’s physical form.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

Level 2

  • Feral Weapons

    Transform natural weapons into more damaging claws or fangs.

  • Vicissitude

    Reshape your body by reallocating its physical resources.

Level 3

  • Earth Meld

    Shelter your body within natural ground.

  • Fleshcrafting

    Apply Vicissitude's alterations to another person's body.

  • Shapechange

    Assume one chosen animal form of roughly your own mass.

Level 4

  • Horrid Form

    Assume a monstrous body with temporary Vicissitude enhancements.

Level 5

Clans

  • Gangrel

    Frenzy leaves temporary animal traits with Attribute penalties.

  • Ministry

    Bright light interferes with the vampire, and sunlight is especially damaging.

  • Tzimisce

    Daytime rest must take place among a specifically defined charge.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale