Vampire: The Masquerade · Official
Gangrel
Frenzy leaves temporary animal traits with Attribute penalties.
Overview
Animalism, Fortitude, and Protean offer ways to relate to animals, endure danger, and transform. Frenzy can leave visible changes and reduced Attributes after the immediate danger is over. Feral Impulses also limits planning and conversation, which matters when the group relies on the character to negotiate or explain a situation.
Disciplines
Bane
Compulsion
References
Vampire: The Masquerade Corebook · p. 72–73 (PDF p. 74–75)
Gangrel — Disciplines · Verified: clan name, three in-clan Disciplines
Vampire: The Masquerade Corebook · p. 210 (PDF p. 212)
Gangrel — Compulsion · Verified: clan compulsion
Entry information
Revision 3 · Published
Reference rules; not automatically enforced on character sheets.