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Vampire: The Masquerade · Official

Animalism

Control and communication involving animals and the Beast.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

Level 2

Level 3

Level 4

  • Subsume the Spirit

    Perceive and act through an animal while the vampire’s body lies inactive.

  • Sway the Flock

    Influence the behavior of animals throughout an area.

Level 5

Clans

  • Gangrel

    Frenzy leaves temporary animal traits with Attribute penalties.

  • Nosferatu

    The clan’s appearance cannot be fully solved by ordinary disguise or common concealment powers.

  • Ravnos

    Reusing a sleeping location too soon risks burning the vampire.

  • Tzimisce

    Daytime rest must take place among a specifically defined charge.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale