Vampire: The Masquerade · Official
Sway the Flock
Influence the behavior of animals throughout an area.
- Cost:
- See effect
- Duration:
- See effect
- Roll:
- See effect
- Requirement:
- Not specified
- Amalgam:
- None listed
Effect
Make at least one Rouse Check and roll Composure + Animalism. Successes determine how strongly a chosen behavioral impulse governs the animals: one has little effect, while five makes the impulse dominant. This influences behavior rather than issuing exact instructions. Mundane attempts to control affected animals increase in Difficulty by the successes rolled.
One check covers roughly a playing-field-sized area. Additional Rouse Checks expand it, reaching a small town at five checks. The effect lasts for one night.
References
Vampire Players Guide · p. 69–70 (PDF p. 71–72)
Sway the Flock · Verified: name, level, Discipline, activation, resolution, duration, limits
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.