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Vampire: The Masquerade · Official

Sway the Flock

Influence the behavior of animals throughout an area.

Cost:
See effect
Duration:
See effect
Roll:
See effect
Requirement:
Not specified
Amalgam:
None listed

Effect

Make at least one Rouse Check and roll Composure + Animalism. Successes determine how strongly a chosen behavioral impulse governs the animals: one has little effect, while five makes the impulse dominant. This influences behavior rather than issuing exact instructions. Mundane attempts to control affected animals increase in Difficulty by the successes rolled.
One check covers roughly a playing-field-sized area. Additional Rouse Checks expand it, reaching a small town at five checks. The effect lasts for one night.

References

Vampire Players Guide · p. 69–70 (PDF p. 71–72)
Sway the Flock · Verified: name, level, Discipline, activation, resolution, duration, limits