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Vampire: The Masquerade · Official

Subsume the Spirit

Perceive and act through an animal while the vampire’s body lies inactive.

Cost:
See effect
Duration:
See effect
Roll:
See effect
Requirement:
See effect
Amalgam:
None listed

Effect

Make one Rouse Check unless using the famulus, then roll Manipulation + Animalism at Difficulty 4. A win lasts for a scene; a critical win has no fixed time limit. The vampire’s own body remains inert and cannot perceive its surroundings.
Operating during daylight still requires remaining awake. Sunlight can provoke fear frenzy even though it does not burn the animal. Injury to the vampire’s body ends possession. If the animal dies, possession ends and the vampire suffers one aggravated Willpower damage.

References

Vampire: The Masquerade Corebook · p. 247 (PDF p. 249)
Subsume the Spirit · Verified: name, level, Discipline, activation, resolution, duration, limits