Vampire: The Masquerade · Official
Subsume the Spirit
Perceive and act through an animal while the vampire’s body lies inactive.
- Cost:
- See effect
- Duration:
- See effect
- Roll:
- See effect
- Requirement:
- See effect
- Amalgam:
- None listed
Effect
Make one Rouse Check unless using the famulus, then roll Manipulation + Animalism at Difficulty 4. A win lasts for a scene; a critical win has no fixed time limit. The vampire’s own body remains inert and cannot perceive its surroundings.
Operating during daylight still requires remaining awake. Sunlight can provoke fear frenzy even though it does not burn the animal. Injury to the vampire’s body ends possession. If the animal dies, possession ends and the vampire suffers one aggravated Willpower damage.
References
Vampire: The Masquerade Corebook · p. 247 (PDF p. 249)
Subsume the Spirit · Verified: name, level, Discipline, activation, resolution, duration, limits
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.