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Vampire: The Masquerade · Official

Fortitude

Resistance to harm and coercion beyond ordinary endurance.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

  • Resilience

    Increase the amount of injury your body can sustain.

  • Unswayable Mind

    Strengthen resistance to unwanted mental influence.

Level 2

Level 3

  • Defy Bane

    Temporarily convert a limited amount of Aggravated injury into Superficial injury.

  • Fortify the Inner Façade

    Shield your thoughts and aura from supernatural examination.

  • Seal the Beast's Maw

    Suppress Hunger's effects temporarily at the expense of your dice pools.

  • Valeren

    Heal another vampire by sharing your supernatural endurance.

Level 4

  • Draught of Endurance

    Temporarily share some of your Fortitude through your Blood.

  • Gorgon’s Scales

    Turn the Resonance of your latest feeding into a specific defense.

  • Shatter

    Reflect injury stopped by Toughness back into the attacker or weapon.

Level 5

Clans

  • Gangrel

    Frenzy leaves temporary animal traits with Attribute penalties.

  • Hecata

    The bite causes pain, making even an agreed feeding difficult.

  • Salubri

    The vampire’s blood attracts dangerous attention; Discipline use reveals the third eye.

  • Ventrue

    Only a defined preference of mortal blood can be fed on without extra effort.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale