Vampire: The Masquerade · Official
Gangrel Bane
Frenzy leaves temporary animal traits with Attribute penalties.
Overview
After frenzy, gain animal traits equal in number to Bane Severity. Each reduces an Attribute by 1; the Storyteller chooses the Attribute to fit the change, using Intelligence or Manipulation as fallbacks. The traits persist for one additional night after the frenzy. Riding the Wave instead permits a single animal trait and a single Attribute reduction.
Feature
- Learning
- single
References
Vampire: The Masquerade Corebook · p. 73 (PDF p. 75)
Gangrel — Bane · Verified: standard clan bane mechanics
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.