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Vampire: The Masquerade · Official

Gangrel Bane

Frenzy leaves temporary animal traits with Attribute penalties.

Overview

After frenzy, gain animal traits equal in number to Bane Severity. Each reduces an Attribute by 1; the Storyteller chooses the Attribute to fit the change, using Intelligence or Manipulation as fallbacks. The traits persist for one additional night after the frenzy. Riding the Wave instead permits a single animal trait and a single Attribute reduction.

Feature

Learning
single

References

Vampire: The Masquerade Corebook · p. 73 (PDF p. 75)
Gangrel — Bane · Verified: standard clan bane mechanics