Vampire: The Masquerade · Official
Feral Weapons
Transform natural weapons into more damaging claws or fangs.
- Cost:
-
- One Rouse Check
- Duration:
-
- One scene
- Roll:
- Not specified
- Requirement:
- Not specified
- Amalgam:
- None listed
Effect
Grow claws that add +2 to Brawl damage, or enlarge your fangs to remove the usual called-shot penalty for biting. These natural weapons deal Aggravated Health damage to mortals; Superficial damage they inflict is not halved. The +2 is damage, not attack dice, and does not apply to unrelated Brawl actions. The claw-versus-fang distinction follows the cited wiki revision rather than the less specific older local core printing.
References
Vampire: The Masquerade Corebook · p. 270 (PDF p. 272)
Feral Weapons · Verified: damage type, duration, cost
Entry information
Revision 3 · Published
Reference rules; not automatically enforced on character sheets.