The Trinity
This loresheet concerns the legacy of Constantinople’s vampire rulers and attempts to revive their vision of cooperation and enlightenment.
Overview
Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.
Details
- Purchasing benefits
- Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.
Benefits
1 · Constantinople
Once per story, receive an accurate Storyteller answer to a question about Constantinople’s past.
- Earlier tiers
- Not required
2 · Antonius’ Architecture
Add two dice to Politics tests involving domain government. Once per story, you can settle a court debate and prevent it from turning violent through effective intervention.
- Earlier tiers
- Not required
3 · The Dream
Add one die to Insight tests assessing another’s Beast. Once per story, spend one Willpower to let another vampire reroll up to three dice on a frenzy-resistance test.
- Earlier tiers
- Not required
4 · The Dracon
The Dracon is a five-dot Mawla for spiritual guidance and Discipline matters; establish how your discipleship permits contact.
- Earlier tiers
- Not required
5 · The New Trinity
You and two complementary companions are committed to creating a new realization of the Trinity’s dream. Before Remorse, remove up to five Stains per story, but only those earned in pursuit of that project.
- Earlier tiers
- Not required
Feature
- Learning
- Independent tiers
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.