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Vampire: The Masquerade · Official

The Trinity

This loresheet concerns the legacy of Constantinople’s vampire rulers and attempts to revive their vision of cooperation and enlightenment.

Overview

Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.

Details

Purchasing benefits
Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.

Benefits

1 · Constantinople

Once per story, receive an accurate Storyteller answer to a question about Constantinople’s past.

Earlier tiers
Not required

2 · Antonius’ Architecture

Add two dice to Politics tests involving domain government. Once per story, you can settle a court debate and prevent it from turning violent through effective intervention.

Earlier tiers
Not required

3 · The Dream

Add one die to Insight tests assessing another’s Beast. Once per story, spend one Willpower to let another vampire reroll up to three dice on a frenzy-resistance test.

Earlier tiers
Not required

4 · The Dracon

The Dracon is a five-dot Mawla for spiritual guidance and Discipline matters; establish how your discipleship permits contact.

Earlier tiers
Not required

5 · The New Trinity

You and two complementary companions are committed to creating a new realization of the Trinity’s dream. Before Remorse, remove up to five Stains per story, but only those earned in pursuit of that project.

Earlier tiers
Not required

Feature

Learning
Independent tiers

References

Vampire: The Masquerade Corebook · p. 393 (PDF p. 395)
The Trinity · Verified: identity, eligibility, five separately purchased benefits, costs and limitations
VTM Wiki: Loresheets · Open source ↗
Corebook Loresheets; identity and eligibility · Verified: identity, eligibility, five separately purchased benefits, costs and limitations