Generation 11
An 11th-generation vampire has a Blood Potency range of 1–4. Their generation establishes their place in the chain of sires, independently of their age.
Rules
An 11th-generation character created using the standard ancilla option begins at Blood Potency 2. The permitted Blood Potency range is 1–4, so 2 is a creation value rather than a permanent minimum. Generation alone does not grant an age category's extra experience or Advantages; use the chosen creation guide.
A lower-numbered generation is stronger for the generation-specific Dominate rule: a vampire can spend one Willpower to negate Dominate used by a higher-numbered vampire. Successful diablerie of a lower-generation victim can lower the diablerist's generation under the diablerie procedure; feeding alone does not. Blood Potency normally grows within the generation's limits, roughly one dot per century of activity, and falls roughly one dot per fifty years of torpor.
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.