Intimidation
Gaining cooperation by making resistance seem dangerous.
Overview
Intimidation seeks compliance through fear, pressure, or an implied consequence. The threat can be physical, social, or institutional. What the target fears and whether the character can make that consequence credible both matter to the attempt.
Using the ratings
The examples below are original illustrations of relative capability, not automatic successes or new Difficulty rules. The pool, opposition, equipment, and circumstances still matter.
Ratings
| Rating | Example of capability |
|---|---|
| 1 dot | Deliver a pointed warning. |
| 2 dots | Pressure an ordinary reluctant person. |
| 3 dots | Use an established threatening presence effectively. |
| 4 dots | Make indirect consequences feel immediate. |
| 5 dots | Unsettle even powerful and dangerous opponents. |
References
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.