Carna
Carna’s challenge to Tremere authority offers connections to a rebellious House and unusual ways of resisting or reshaping Blood Bonds.
Overview
Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.
Details
- Purchasing benefits
- Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.
Benefits
1 · Embrace the Vision
Add one die to Willpower tests while in the company of other House Carna members.
- Earlier tiers
- Not required
2 · The Rebel Trail
When ingested vitae risks binding you, a successful Willpower test at Difficulty equal to its Blood Potency lets you avoid that bonding effect.
- Earlier tiers
- Not required
3 · Unorthodox Rituals
Once per story, perform a ritual you know without its Blood expenditure. A messy critical causes a Storyteller-defined psychological disturbance lasting through the story.
- Earlier tiers
- Not required
4 · Reimagined Bond
Sex with a mortal or vampire partner creates a Blood Bond connecting the partner, you, and Carna even when Carna is absent. Repeated encounters strengthen it normally. This bypasses the Tremere Bane, but the Bond ends with the story.
- Earlier tiers
- Not required
5 · Book of the Grave-War
Possession and observance of the book’s teachings make you unbondable and grant one automatic success on Occult tests about Gehenna, preventing it, or escaping elders’ control. Tremere seek both you and the book; the Storyteller may apply a one-die penalty to Social or Mental tests affected by your paranoia.
- Earlier tiers
- Not required
Feature
- Learning
- Independent tiers
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.