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Vampire: The Masquerade · Official

Celerity

Movement and reactions accelerated beyond ordinary limits.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

  • Cat’s Grace

    Keep your balance automatically on supports strong enough to carry you.

  • Rapid Reflexes

    Defend against gunfire without the lack-of-cover penalty and handle a small task each turn.

Level 2

  • Fleetness

    Add Celerity to non-combat Dexterity tests and one qualifying defense each turn.

  • Rush Job

    Compress a non-opposed skill task into a minor action.

Level 3

  • Blink

    Cross a short distance almost instantly while retaining your action.

  • Traversal

    Run across steep surfaces or water for a brief burst.

  • Weaving

    Maintain your defense against repeated ranged attacks.

Level 4

  • Blurred Momentum

    Make insufficiently accurate attacks miss, even when you cannot defend.

Clans

  • Banu Haqim

    Feeding from another vampire can turn a controlled meal into a frenzy.

  • Brujah

    Resisting fury frenzy is harder for this clan.

  • Toreador

    Discipline use suffers in surroundings the character finds lacking in beauty.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale