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Vampire: The Masquerade · Official

Blood Sorcery

Ritual and direct magic powered by vitae.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

Level 2

  • Scour Secrets

    Search a collection of material for particular information using your Blood.

Level 3

Level 4

  • Blood Aegis

    Spend Blood to absorb a limited amount of ranged-attack damage.

  • Theft of Vitae

    Feed from a visible mortal at a distance.

Level 5

  • Baal’s Caress

    Produce a poison capable of dealing Aggravated injury even to vampires.

  • Cauldron of Blood

    Inflict internal injury by magically heating a victim's blood.

  • Reclamation of Vitae

    Recall vitae from your ghouls, injuring them while reducing your Hunger.

Rituals

Level 1

  • Astromancy

    Investigate a person through astrological interpretation, including information about Skills, Desires, or Convictions.

  • Beelzebeatit

    Make an area unwelcoming to animals so that they avoid it.

  • Bind the Accusing Tongue

    Interfere with a target’s ability to communicate criticism of the caster.

  • Blood Apocrypha

    Place a message within blood or a vessel.

  • Blood Missive

    Transmit a message through blood.

  • Blood to Water

    Convert blood into water, eliminating the blood traces that would otherwise remain.

  • Blood Walk

    Examine a vampire’s blood to identify their name, sire, and generation.

  • Bloody Message

    Enchant a surface to reveal a message to a designated kind of reader.

  • Clinging of the Insect

    Travel along walls or ceilings while keeping both hands and both feet against the supporting surface.

  • Coax the Garden

    Turn nearby plants into a defense for the caster.

  • Craft Bloodstone

    Prepare a stone that can be located through the ritual’s tracking effect.

  • Douse the Fear

    Suppress the caster’s fear of fire for the scene.

  • Enrich the Blood

    Increase the nourishment available from a mortal’s blood.

  • Herd Ward (Minor)

    Protect one human member of a herd against feeding by someone without permission.

  • Letter Ward

    Enchant a letter to ward against an unauthorized reader.

  • Preservation

    Protect an item against ordinary aging, exposure, and small accidents.

  • Revealing the Crimson Trail

    Expose residual signs of spilled blood.

  • Rite of Introduction

    Broadcast an introduction to users of Foundation of the Chantry within the city.

  • Sanguine Tidings

    Arrange for a mirror to display a message when the specified kind of person approaches.

  • Seal the Brand

    Keep a tattoo from being erased by a vampire’s normal restoration of the body.

  • Shared Memory

    Allow others to witness a Memoriam.

  • Wake with Evening’s Freshness

    Prepare to awaken when a genuine threat interrupts daytime sleep.

  • Ward Against Ghouls

    Apply a ward whose protected boundary or object harms ghouls under the standard ward rules.

Level 2

Level 3

  • Bladed Hands

    Turn the hands into piercing weapons used with Brawl.

  • Blood Sigil

    Inscribe a persistent tattoo carrying a concealed message.

  • Bloodless Feast

    Prepare a clear substance from blood that can sustain the ritual’s consumers.

  • Communal Vigor

    Let a Pack Priest share Blood Potency with pack members.

  • Dagon’s Call

    Cause a distant victim’s blood vessels to rupture.

  • Deflection of Wooden Doom

    Prepare protection against a staking attempt.

  • Elemental Shelter

    Merge into the Koldun’s chosen element in a manner comparable to Earth Meld.

  • Essence of Air

    Give the caster the ability to fly.

  • Eyes of the Past

    Observe earlier events at the caster’s present location.

  • Fire in the Blood

    Inflict a sensation of burning within the victim’s blood that can incapacitate them.

  • Firewalker

    Prepare resistance to fire for the caster or another recipient.

  • Galvanic Ruination

    Disrupt nearby electrical systems.

  • Gentle Mind

    Help another vampire resist frenzy through a shared-blood preparation.

  • Grim Chrysalis

    Enclose the caster in a hardened-blood cocoon that supports healing.

  • Haunted House

    Establish supernatural disturbances that make a haven seem haunted.

  • Herd Ward (Major)

    Ward an entrance to protect multiple members of a herd within the space.

  • Illusion of Peaceful Death

    Conceal signs of an unnatural death so a corpse appears to have died naturally.

  • Illusion of Perfection

    Give the caster an inconspicuous appearance suitable for blending into a crowd, comparable to Mask of a Thousand Faces.

  • Nepenthe

    Make a drink that can relieve Stains at the risk of permanent consequences from repeated use.

  • One with the Blade

    Bind a chosen weapon to the caster and protect it from damage.

  • Sanguine Watcher

    Form a small blood-created rat to carry out observation or retrieval.

  • Seeing with the Sky's Eyes

    View a target from an overhead perspective.

  • Seeking Tiamat

    Search for a supernatural vein in the earth.

  • Sleep of Judas

    Prepare a substance that incapacitates a vampire.

  • Soul of the Hemonculus

    Create a diminished bodily servant modeled on the caster and compelled to obey.

  • Stone of the True Form

    Prepare a stone that breaks supernatural disguises and alterations.

  • The Unseen Change

    Force a werewolf entering the protected area into Lupus form unless it wins the contest between the ritual and its Willpower.

  • Trespass

    Pass through a building by slipping along openings that can admit blood.

  • Viral Haruspex

    Seek information through the people in an area who share a particular disease.

  • Ward against Lupines

    Create a ward directed against werewolves, following the standard ward procedure.

  • Warding Circle against Spirits

    Protect an area with a circle directed against spirits, following the standard circle procedure.

Level 4

Level 5

Clans

  • Banu Haqim

    Feeding from another vampire can turn a controlled meal into a frenzy.

  • Tremere

    The clan’s blood cannot bind vampires and takes more feedings to bind mortals.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale