Blood Sorcery
Ritual and direct magic powered by vitae.
Learning powers
- Learning
- one selected power per Discipline dot
Powers
Level 1
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A Taste for Blood
Analyze a blood sample by tasting it.
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Corrosive Vitae
Use your Blood to erode an inanimate material.
Level 2
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Scour Secrets
Search a collection of material for particular information using your Blood.
Level 3
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Blood of Potency
Temporarily increase your Blood Potency.
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Scorpion’s Touch
Create a short-lived contact poison from your Blood.
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Transitive Bond
Preserve your Blood's ability to form a Bond after storage or through a ghoul.
Level 4
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Blood Aegis
Spend Blood to absorb a limited amount of ranged-attack damage.
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Theft of Vitae
Feed from a visible mortal at a distance.
Level 5
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Baal’s Caress
Produce a poison capable of dealing Aggravated injury even to vampires.
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Cauldron of Blood
Inflict internal injury by magically heating a victim's blood.
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Reclamation of Vitae
Recall vitae from your ghouls, injuring them while reducing your Hunger.
Rituals
Level 1
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Astromancy
Investigate a person through astrological interpretation, including information about Skills, Desires, or Convictions.
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Beelzebeatit
Make an area unwelcoming to animals so that they avoid it.
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Bind the Accusing Tongue
Interfere with a target’s ability to communicate criticism of the caster.
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Blood Apocrypha
Place a message within blood or a vessel.
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Blood Missive
Transmit a message through blood.
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Blood to Water
Convert blood into water, eliminating the blood traces that would otherwise remain.
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Blood Walk
Examine a vampire’s blood to identify their name, sire, and generation.
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Bloody Message
Enchant a surface to reveal a message to a designated kind of reader.
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Clinging of the Insect
Travel along walls or ceilings while keeping both hands and both feet against the supporting surface.
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Coax the Garden
Turn nearby plants into a defense for the caster.
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Craft Bloodstone
Prepare a stone that can be located through the ritual’s tracking effect.
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Douse the Fear
Suppress the caster’s fear of fire for the scene.
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Enrich the Blood
Increase the nourishment available from a mortal’s blood.
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Herd Ward (Minor)
Protect one human member of a herd against feeding by someone without permission.
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Letter Ward
Enchant a letter to ward against an unauthorized reader.
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Preservation
Protect an item against ordinary aging, exposure, and small accidents.
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Revealing the Crimson Trail
Expose residual signs of spilled blood.
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Rite of Introduction
Broadcast an introduction to users of Foundation of the Chantry within the city.
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Sanguine Tidings
Arrange for a mirror to display a message when the specified kind of person approaches.
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Seal the Brand
Keep a tattoo from being erased by a vampire’s normal restoration of the body.
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Shared Memory
Allow others to witness a Memoriam.
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Wake with Evening’s Freshness
Prepare to awaken when a genuine threat interrupts daytime sleep.
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Ward Against Ghouls
Apply a ward whose protected boundary or object harms ghouls under the standard ward rules.
Level 2
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As Fog on Water
Move across water without making sound.
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Calix Secretus
Set aside vitae for later consumption.
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Calling the Aura’s Remnants
Question the remaining aura of a dead person.
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Communicate with Kindred Sire
Establish a distant mental conversation between sire and childe.
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Craftmaster
Temporarily obtain a specialty and rating in Academics, Craft, Performance, or Science.
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Depths of Nightmare
Afflict a target’s sleep with harmful nightmares.
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Elemental Grasp
Direct the Koldun’s chosen element to hinder a foe.
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Enhance Dyscrasia
Preserve a Dyscrasia through feeding so that more than one vampire can benefit from it.
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Eyes of Babel
Acquire the languages known by a victim through consuming that person’s eyes and tongue.
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Illuminate Trail of Prey
Follow the supernatural trail of an individual whose face the caster already knows.
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Le Sang de l'Amour
Connect two people who desire one another when the ceremony is performed.
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Shroud of Silence
Keep sound within a room.
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Silentia Mortis
Produce the silencing effect associated with Silence of Death.
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Soporific Touch
Prepare vitae that leaves a target more vulnerable to ordinary influence and mind-altering Disciplines.
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Stolen Memory
Reach into the sire’s memories.
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Tiamat Glistens
Attune to a place of supernatural power and gain an advantage on rituals there.
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Truth of Blood
Judge the truthfulness of a target’s statements through blood.
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Unseen Underground
Hide from sight while below ground for up to one hour.
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Viscera Garden
Cultivate plants that require vitae and consume corpses.
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Ward against Spirits
Create a ward directed against spirits, using the general ward procedure.
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Warding Circle against Ghouls
Create a protective circle against ghouls, using the general rules for warding circles.
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Web of Hunger
Counter the Beckoning using the ritual’s special dagger.
Level 3
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Bladed Hands
Turn the hands into piercing weapons used with Brawl.
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Blood Sigil
Inscribe a persistent tattoo carrying a concealed message.
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Bloodless Feast
Prepare a clear substance from blood that can sustain the ritual’s consumers.
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Communal Vigor
Let a Pack Priest share Blood Potency with pack members.
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Dagon’s Call
Cause a distant victim’s blood vessels to rupture.
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Deflection of Wooden Doom
Prepare protection against a staking attempt.
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Elemental Shelter
Merge into the Koldun’s chosen element in a manner comparable to Earth Meld.
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Essence of Air
Give the caster the ability to fly.
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Eyes of the Past
Observe earlier events at the caster’s present location.
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Fire in the Blood
Inflict a sensation of burning within the victim’s blood that can incapacitate them.
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Firewalker
Prepare resistance to fire for the caster or another recipient.
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Galvanic Ruination
Disrupt nearby electrical systems.
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Gentle Mind
Help another vampire resist frenzy through a shared-blood preparation.
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Grim Chrysalis
Enclose the caster in a hardened-blood cocoon that supports healing.
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Haunted House
Establish supernatural disturbances that make a haven seem haunted.
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Herd Ward (Major)
Ward an entrance to protect multiple members of a herd within the space.
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Illusion of Peaceful Death
Conceal signs of an unnatural death so a corpse appears to have died naturally.
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Illusion of Perfection
Give the caster an inconspicuous appearance suitable for blending into a crowd, comparable to Mask of a Thousand Faces.
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Nepenthe
Make a drink that can relieve Stains at the risk of permanent consequences from repeated use.
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One with the Blade
Bind a chosen weapon to the caster and protect it from damage.
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Sanguine Watcher
Form a small blood-created rat to carry out observation or retrieval.
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Seeing with the Sky's Eyes
View a target from an overhead perspective.
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Seeking Tiamat
Search for a supernatural vein in the earth.
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Sleep of Judas
Prepare a substance that incapacitates a vampire.
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Soul of the Hemonculus
Create a diminished bodily servant modeled on the caster and compelled to obey.
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Stone of the True Form
Prepare a stone that breaks supernatural disguises and alterations.
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The Unseen Change
Force a werewolf entering the protected area into Lupus form unless it wins the contest between the ritual and its Willpower.
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Trespass
Pass through a building by slipping along openings that can admit blood.
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Viral Haruspex
Seek information through the people in an area who share a particular disease.
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Ward against Lupines
Create a ward directed against werewolves, following the standard ward procedure.
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Warding Circle against Spirits
Protect an area with a circle directed against spirits, following the standard circle procedure.
Level 4
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Balm of Bathory
Prepare a blood-based balm that makes its user appear younger and temporarily grants Stunning (4 dots).
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Compel the Inanimate
Give an object a simple instruction that it carries out a few minutes later.
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Defense of the Sacred Haven
Protect a haven from sunlight with supernatural darkness.
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Egregore Consultation
Use an illness carried by the caster to draw on Skills from others with that disease nearby.
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Eyes of the Nighthawk
Act through a predatory bird under the caster’s control.
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Feast of Ashes
Prevent a vampire from feeding on blood for one night.
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Guided Memory
Use another vampire’s blood to enter memories under that vampire’s guidance.
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Incorporeal Passage
Assume an insubstantial state that permits passage without normal physical interaction.
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Innocence of the Child’s Heart
Obscure vampiric qualities and evidence of diablerie from Scry the Soul.
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Innocence's Veil
Temporarily conceal the signs of diablerie from A Taste for Blood and Scry the Soul.
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Invisible Chains of Binding
Prevent a target from leaving one position.
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Land's Sustenance
Draw sustenance from a place of power while making that location a source of heightened suffering and injury.
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Protean Curse
Impose a bat transformation on another target, comparable to Metamorphosis.
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Rending the Sweet Earth
Pull a vampire out of the ground despite Earth Meld.
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Riding the Earth's Vein
Travel from a furcus to another furcus selected without the caster’s control.
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Seek the Gathered Vitae
Locate a gathering whose combined Blood Potency reaches at least 13.
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Ward against Cainites
Prepare a ward against vampires.
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Warding Circle against Lupines
Establish a circle that protects against werewolves, using the general rules for warding circles.
Level 5
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Antebrachia Ignium
Ignite the caster’s arms for use in conflict.
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Atrocity's Release
Undo the effects of diablerie through the ritual’s restoration process.
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Dominion
Suppress Animalism, Auspex, Dominate, and Presence within the protected building.
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Eden’s Bounty
Draw blood from nearby living creatures.
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Elemental Attack
Command the Koldun’s element against an enemy.
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Escape to True Sanctuary
Establish a one-way escape passage between prepared circles.
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Fisher King
Establish a supernatural connection to a territory until the story ends.
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Foundation of the Chantry
Connect a foundation to a Vein of the Earth so the caster can receive Rite of Introduction broadcasts and answer them.
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Heart of Stone
Harden the heart against staking at the cost of emotional detachment.
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Reawakened Vigor
Accelerate the restoration of Blood Potency after prolonged torpor.
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Shaft of Belated Dissolution
Prepare a stake that can destroy a vampire by reaching the heart.
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Simulacrum Gate
Create a passage capable of transporting multiple vampires.
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Transferring the Soul
Transfer a soul into a body through diablerie.
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Warding Circle against Cainites
Protect an area with a circle directed against vampires, using the general rules for warding circles.
Clans
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Banu Haqim
Feeding from another vampire can turn a controlled meal into a frenzy.
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Tremere
The clan’s blood cannot bind vampires and takes more feedings to bind mortals.
References
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.