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Elemental Grasp

Direct the Koldun’s chosen element to hinder a foe.

Cost:
1 Rouse Check
Duration:
Not specified
Roll:
Intelligence + Blood Sorcery
Requirement:
Not specified
Amalgam:
Not specified
Casting:
Normally 5 minutes per ritual level; apply any individual exception described in the effect.
Difficulty:
3 for a standard ritual test; use the stated resistance when the ritual calls for a contest.

Effect

Direct the Koldun’s chosen element to hinder a foe. The interference causes Superficial Health damage and demands an appropriate test before the target can continue. An already active element, such as floodwater, grants 1 extra ritual die.

References

VTM Wiki: Blood Sorcery Rituals · Open source ↗
Elemental Grasp; wiki cites Blood Sigils p. 62 · Verified: name, level, live wiki effect and exceptions, listed cost and roll, general casting rules