Vampire: The Masquerade · Official
Craft Bloodstone
Prepare a stone that can be located through the ritual’s tracking effect.
- Cost:
- 1 Rouse Check
- Duration:
- See effect
- Roll:
- Intelligence + Blood Sorcery
- Requirement:
- Not specified
- Amalgam:
- Not specified
- Casting:
- Normally 5 minutes per ritual level; apply any individual exception described in the effect.
- Difficulty:
- 2 for a standard ritual test; use the stated resistance when the ritual calls for a contest.
Effect
Place a small magnet or iron-ore pebble in a silver bowl with a liter (about 0.26 US gal) of blood from any source. Add the caster’s blood and perform the hour-long working on each of three nights. The ritual uses the standard Rouse Check; make its Intelligence + Blood Sorcery test at Difficulty 2 at the end of the third night. On success, the caster can sense the stone’s direction and distance until it is destroyed or one week passes. At most Resolve stones can be maintained and tracked at once.
References
Vampire: The Masquerade Corebook · p. 274–276 (PDF p. 276–278)
Rituals — general systems and Craft Bloodstone · Verified: name, level, live wiki effect and exceptions, listed cost and roll, general casting rules
VTM Wiki: Blood Sorcery Rituals · Open source ↗
Craft Bloodstone; wiki cites Corebook p. 276 · Verified: name, level, live wiki effect and exceptions, listed cost and roll, general casting rules
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.