Descendant of Karl Schrekt
Schrekt’s lineage connects the character to Tremere traditionalism, prepared magic, and knowledge of supernatural threats.
Overview
Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.
Details
- Eligibility
- Tremere characters with the appropriate lineage.
- Purchasing benefits
- Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.
Benefits
1 · Remember the House
Once per story, ask the Storyteller for one fact about House Tremere’s activities or the clan before the destruction of its leadership.
- Earlier tiers
- Not required
2 · Hardliner
With Storyteller agreement, add two dice to tests resisting efforts to divert you from Schrekt’s goals.
- Earlier tiers
- Not required
3 · Ritual Preparedness
Once per story, perform one known ritual in five minutes without preparation at the scene, treating the necessary preparations as already completed.
- Earlier tiers
- Not required
4 · Archon’s Bane
You have a hunted supernatural Ally rated four dots. Once per story, they answer a call for help within 1–10 hours. Maintaining the relationship includes protecting them from their pursuers.
- Earlier tiers
- Not required
5 · Know the World
Your research collection provides a three-dot Haven Library with three appropriate Occult specialties, even if stored elsewhere. Once per story, ask the Storyteller a simple question about another kind of supernatural being.
- Earlier tiers
- Not required
Feature
- Learning
- Independent tiers
Loresheet
- Subject
- Tremere
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.