← Codex
Vampire: The Masquerade · Official

Persuasion

Winning agreement through argument or appeal.

Overview

Persuasion builds agreement through reasoning, appeals, negotiation, and presentation. It may support a reasonable compromise or a self-serving request. The target’s interests and the stakes of the decision still shape what an argument can achieve.

Using the ratings

The examples below are original illustrations of relative capability, not automatic successes or new Difficulty rules. The pool, opposition, equipment, and circumstances still matter.

Ratings

RatingExample of capability
1 dot

Present an appealing offer to a receptive listener.

2 dots

Bargain effectively over ordinary terms.

3 dots

Find workable ground in a difficult dispute.

4 dots

Argue convincingly before skilled opposition.

5 dots

Reshape a major negotiation with exceptional advocacy.

Specialties

  • Bargaining

    Persuasion specialty listed in the Corebook.

  • Fast Talk

    Persuasion specialty listed in the Corebook.

  • Interrogation

    Persuasion specialty listed in the Corebook.

  • Legal Argument

    Persuasion specialty listed in the Corebook.

  • Negotiation

    Persuasion specialty listed in the Corebook.

  • Rhetoric

    Persuasion specialty listed in the Corebook.

References

VTM Wiki: Character creation · Open source ↗
Skills · Verified: name, trait scope, rating scale, original illustrative examples
Vampire: The Masquerade Corebook · p. 166–166 (PDF p. 168–168)
Persuasion · Verified: name, trait scope, rating scale, original illustrative examples