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Vampire: The Masquerade · Official

Athletics

Trained movement under demanding physical conditions.

Overview

Athletics is trained bodily movement: running, climbing, swimming, jumping, and throwing. It can also replace a Physical combat Skill when the character concentrates entirely on defense; that defensive use cannot inflict hits regardless of successes.

Using the ratings

The examples below are original illustrations of relative capability, not automatic successes or new Difficulty rules. The pool, opposition, equipment, and circumstances still matter.

Ratings

RatingExample of capability
1 dot

Cross a short obstacle.

2 dots

Complete a demanding recreational course.

3 dots

Perform at a professional sporting standard.

4 dots

Link difficult movements through a hazardous route.

5 dots

Compete at the highest mortal athletic level.

Specialties

  • Acrobatics

    Athletics specialty listed in the Corebook.

  • Archery

    Athletics specialty listed in the Corebook.

  • Climbing

    Athletics specialty listed in the Corebook.

  • Endurance

    Athletics specialty listed in the Corebook.

  • Jumping

    Athletics specialty listed in the Corebook.

  • Parkour

    Athletics specialty listed in the Corebook.

  • Swimming

    Athletics specialty listed in the Corebook.

  • Throwing

    Athletics specialty listed in the Corebook.

References

VTM Wiki: Character creation · Open source ↗
Skills · Verified: name, trait scope, rating scale, original illustrative examples
Vampire: The Masquerade Corebook · p. 159–160 (PDF p. 161–162)
Athletics · Verified: name, trait scope, rating scale, original illustrative examples