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Vampire: The Masquerade · Official
Auspex
Perception that reaches beyond ordinary senses.
Learning powers
- Learning
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one selected power per Discipline dot
Powers
Level 1
Level 2
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Panacea
Help another person recover mental composure.
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Premonition
Receive a timely intuition or deliberately seek an uncertain glimpse.
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Unerring Pursuit
Observe the last moment a marked subject saw their own reflection.
Level 3
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Fatal Flaw
Identify and exploit a weakness in a subject's defenses.
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Scry the Soul
Read a subject's aura for emotional and supernatural information.
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Share the Senses
Experience selected senses through another person while retaining awareness of your own surroundings.
Level 4
Level 5
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Clairvoyance
Gather impressions of a surrounding area or maintain supernatural watch over it.
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Possession
Control a mortal body while your own body lies unresponsive.
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Unburdening the Bestial Soul
Help a vampire recover moral stability while temporarily binding part of their will to yours.
Clans
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Hecata
The bite causes pain, making even an agreed feeding difficult.
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Malkavian
Bestial failures and compulsions temporarily impair a chosen Attribute category.
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Salubri
The vampire’s blood attracts dangerous attention; Discipline use reveals the third eye.
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Toreador
Discipline use suffers in surroundings the character finds lacking in beauty.
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Tremere
The clan’s blood cannot bind vampires and takes more feedings to bind mortals.
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.