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Vampire: The Masquerade · Official

Auspex

Perception that reaches beyond ordinary senses.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

Level 2

  • Panacea

    Help another person recover mental composure.

  • Premonition

    Receive a timely intuition or deliberately seek an uncertain glimpse.

  • Unerring Pursuit

    Observe the last moment a marked subject saw their own reflection.

Level 3

  • Fatal Flaw

    Identify and exploit a weakness in a subject's defenses.

  • Scry the Soul

    Read a subject's aura for emotional and supernatural information.

  • Share the Senses

    Experience selected senses through another person while retaining awareness of your own surroundings.

Level 4

  • Heart Laid Bare

    Discover what someone most wants or most fears through a supernatural reading during conversation.

  • Spirit's Touch

    Read emotional traces left on an object or at a location.

Level 5

  • Clairvoyance

    Gather impressions of a surrounding area or maintain supernatural watch over it.

  • Possession

    Control a mortal body while your own body lies unresponsive.

  • Unburdening the Bestial Soul

    Help a vampire recover moral stability while temporarily binding part of their will to yours.

Clans

  • Hecata

    The bite causes pain, making even an agreed feeding difficult.

  • Malkavian

    Bestial failures and compulsions temporarily impair a chosen Attribute category.

  • Salubri

    The vampire’s blood attracts dangerous attention; Discipline use reveals the third eye.

  • Toreador

    Discipline use suffers in surroundings the character finds lacking in beauty.

  • Tremere

    The clan’s blood cannot bind vampires and takes more feedings to bind mortals.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale