Golconda
These benefits represent study or pursuit of Golconda. Different teachings disagree about its meaning, so establish your character’s beliefs and route with the Storyteller.
Overview
Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.
Details
- Purchasing benefits
- Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.
Benefits
1 · Seeds of Golconda
Once per story, ask whether a contemplated action would jeopardize your pursuit of Golconda before you act.
- Earlier tiers
- Not required
2 · The One True Way
Once per story, your copy of the Master of Ravens’ treatise grants three extra dice on a Social test concerning Golconda’s nature.
- Earlier tiers
- Not required
3 · Saulot’s Disciple
After willingly surrendering to frenzy, record the event: you automatically succeed on your next frenzy test.
- Earlier tiers
- Not required
4 · Satisfy the Hunger
Once per session, reduce Hunger by one without feeding. This cannot lower Hunger below 1.
- Earlier tiers
- Not required
5 · Greet the Sun
Once per story, walk in full daylight without harm. On awakening the following night, you enter a Hunger frenzy.
- Earlier tiers
- Not required
Feature
- Learning
- Independent tiers
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.