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Vampire: The Masquerade · Official

Golconda

These benefits represent study or pursuit of Golconda. Different teachings disagree about its meaning, so establish your character’s beliefs and route with the Storyteller.

Overview

Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.

Details

Purchasing benefits
Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.

Benefits

1 · Seeds of Golconda

Once per story, ask whether a contemplated action would jeopardize your pursuit of Golconda before you act.

Earlier tiers
Not required

2 · The One True Way

Once per story, your copy of the Master of Ravens’ treatise grants three extra dice on a Social test concerning Golconda’s nature.

Earlier tiers
Not required

3 · Saulot’s Disciple

After willingly surrendering to frenzy, record the event: you automatically succeed on your next frenzy test.

Earlier tiers
Not required

4 · Satisfy the Hunger

Once per session, reduce Hunger by one without feeding. This cannot lower Hunger below 1.

Earlier tiers
Not required

5 · Greet the Sun

Once per story, walk in full daylight without harm. On awakening the following night, you enter a Hunger frenzy.

Earlier tiers
Not required

Feature

Learning
Independent tiers

References

Vampire: The Masquerade Corebook · p. 389 (PDF p. 391)
Golconda · Verified: identity, eligibility, five separately purchased benefits, costs and limitations
VTM Wiki: Loresheets · Open source ↗
Corebook Loresheets; identity and eligibility · Verified: identity, eligibility, five separately purchased benefits, costs and limitations