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Vampire: The Masquerade · Official

Generations 12–13

Vampires of generation 12–13 have a Blood Potency range of 1–3. Generation records descent through sires, not the vampire's age.

Rules

The 12th and 13th generations cover the standard full-blooded childer and neonate creation options, which begin at Blood Potency 1. Their Blood Potency cannot normally fall below 1 or exceed 3. This limit does not make every member young: generation and age are separate facts.

A lower-numbered generation is stronger for the generation-specific Dominate rule: a vampire can spend one Willpower to negate Dominate used by a higher-numbered vampire. Successful diablerie of a lower-generation victim can lower the diablerist's generation under the diablerie procedure; feeding alone does not. Blood Potency normally grows within the generation's limits, roughly one dot per century of activity, and falls roughly one dot per fifty years of torpor.

References

VTM Wiki: Generation · Open source ↗
Generation and Blood Potency Levels; wiki cites Corebook pp. 214–215 · Verified: name, reference mechanics, original explanation
Vampire: The Masquerade Corebook · p. 214–215 (PDF p. 216)
Stat and generation rules inspected directly · Verified: name, reference mechanics, original explanation