Herd
A Herd is a cultivated set of people from whom you can regularly feed. They remain individuals, and dependable access does not make them obedient Retainers.
Overview
Each week, safely slake Hunger equal to the Herd rating without a hunting roll. The allowance can be shared. Overfeeding can injure or drive away members and reduce the rating.
Details
- Dot cost
- 1–5
Benefits
1 · 1–3 vessels
Random Resonance and no Dyscrasias. Once monthly, change one vessel's Resonance with Manipulation + Insight at Difficulty 4.
- Earlier tiers
- Not required
2 · 4–7 vessels
Half share a Resonance chosen when this Background is acquired.
- Earlier tiers
- Not required
3 · 7–15 vessels
Choose two available Resonances each week.
- Earlier tiers
- Not required
4 · 16–30 vessels
Choose two Resonances weekly; recruitment and concealment require attention.
- Earlier tiers
- Not required
5 · 31–60 vessels
Choose three Resonances weekly; maintaining the group can threaten the Masquerade.
- Earlier tiers
- Not required
Feature
- Learning
- ranked
Related Merits & Flaws
Flaws
-
Obvious Predator
A drawback associated with Herd.
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.