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Vampire: The Masquerade · Official

Oblivion

Powers concerned with supernatural darkness and the dead.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

  • Ashes to Ashes

    Dissolve a corpse by introducing your Blood.

  • Binding Fetter

    Identify objects that anchor a ghost to the world through sensory examination.

  • Oblivion Sight

    See through darkness and perceive ghosts that are present.

  • Shadow Cloak

    Use nearby shadow to conceal yourself or appear more menacing.

Level 2

  • Arms of Ahriman

    Direct shadow extensions to grapple, strike, or perform simple tasks.

  • Fatal Precognition

    Witness a possible future death and the resistance fate offers to changing it.

  • Fatal Prediction

    Place a mortal at risk of a future harmful coincidence.

  • Shadow Cast

    Create a persistent supernatural shadow from your own body.

  • Where the Veil Thins

    Determine how strongly the local boundary separates the living and the dead.

Level 3

Level 4

  • Necrotic Plague

    Inflict a supernatural illness on a touched mortal.

  • Profane the Sanctified

    Disrupt True Faith and briefly stun its bearer, or permanently corrode a holy symbol.

  • Stygian Shroud

    Cover an area in supernatural darkness that also harms mortals within it.

  • Umbrous Clutch

    Use a target’s shadow as a passage that brings them into the caster’s grasp.

Level 5

  • Shadow Step

    Travel from one sufficiently large shadow to another you can perceive.

  • Skuld Fulfilled

    Restore an old affliction to a mortal or strip a ghoul's protection from aging.

  • Tenebrous Avatar

    Become a moving shadow that can pass through extremely narrow openings.

  • The Darkness Within

    Manifest a hostile double from a victim, intent on destroying its host.

  • Withering Spirit

    Attack a victim's spirit through a bloodied touch.

Ceremonies

Level 1

Level 2

Level 3

Level 4

  • Befoul Vessel

    Turn a mortal’s blood into a poison for vampires.

  • Bind the Spirit

    Tie a wraith to a person or location.

  • Bind to Mortal Form

    Keep a mortal alive beyond their natural lifespan without making a ghoul.

  • Death Rattle

    Force a target to experience the sensations of a wraith’s death.

  • Split the Veil

    Weaken the Shroud, potentially removing it enough for wraiths to cross.

Level 5

Clans

  • Hecata

    The bite causes pain, making even an agreed feeding difficult.

  • Lasombra

    Reflections, recordings, and modern devices respond abnormally to the vampire.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale