Vampire: The Masquerade · Official
Tenebrous Avatar
Become a moving shadow that can pass through extremely narrow openings.
- Cost:
-
- Two Rouse Checks
- Duration:
-
- One scene or until ended
- Roll:
- Not specified
- Requirement:
- Not specified
- Amalgam:
- None listed
Effect
Spend a turn transforming with no other action. Move at walking pace across surfaces and through gaps, but not through a hermetically sealed barrier. Physical attacks do not damage you; fire and sunlight still do. Enveloping a victim applies Stygian Shroud's three-dice penalty and suffocation damage to mortals, and lets you feed from an enveloped mortal without a bite. The Storyteller decides which Mental Disciplines remain available. Oblivion Rouse results of 1 or 10 also cause Stains.
References
Vampire Players Guide · p. 91 (PDF p. 93)
Tenebrous Avatar · Verified: name, level, Discipline, effect, cost, roll, duration, limits
Entry information
Revision 3 · Published
Reference rules; not automatically enforced on character sheets.