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Vampire: The Masquerade · Official

Tenebrous Avatar

Become a moving shadow that can pass through extremely narrow openings.

Ceremonies requiring this power

Level 5

Cost:
  • Two Rouse Checks
Duration:
  • One scene or until ended
Roll:
Not specified
Requirement:
Not specified
Amalgam:
None listed

Effect

Spend a turn transforming with no other action. Move at walking pace across surfaces and through gaps, but not through a hermetically sealed barrier. Physical attacks do not damage you; fire and sunlight still do. Enveloping a victim applies Stygian Shroud's three-dice penalty and suffocation damage to mortals, and lets you feed from an enveloped mortal without a bite. The Storyteller decides which Mental Disciplines remain available. Oblivion Rouse results of 1 or 10 also cause Stains.

References

Vampire Players Guide · p. 91 (PDF p. 93)
Tenebrous Avatar · Verified: name, level, Discipline, effect, cost, roll, duration, limits