Vampire: The Masquerade · Official
Fatal Precognition
Witness a possible future death and the resistance fate offers to changing it.
- Cost:
-
- One Rouse Check
- Duration:
- See effect
- Roll:
- See effect
- Requirement:
- Not specified
- Amalgam:
-
- Auspex 2
Effect
See or hear a non-vampire subject and roll Resolve + Oblivion at Difficulty 3 or higher. You cannot act physically or socially during the turn of the vision. A win shows the future corpse; each point of margin adds a clue, while a critical win supplies clarity and the motive behind an intentional killing. Total failure blinds you for the scene and prevents reuse on that target. Anyone directly trying to avert the vision adds 1 to all Difficulties until it is fulfilled, avoided, or the story ends. An Oblivion Rouse result of 1 or 10 also causes a Stain.
References
Cults of the Blood Gods · p. 204–205 (PDF p. 207–208)
Fatal Precognition · Verified: name, level, Discipline, effect, cost, roll, duration, limits
Entry information
Revision 3 · Published
Reference rules; not automatically enforced on character sheets.