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Vampire: The Masquerade · Official

Fatal Precognition

Witness a possible future death and the resistance fate offers to changing it.

Ceremonies requiring this power

Level 4

  • Death Rattle

    Force a target to experience the sensations of a wraith’s death.

Cost:
  • One Rouse Check
Duration:
See effect
Roll:
See effect
Requirement:
Not specified
Amalgam:
  • Auspex 2

Effect

See or hear a non-vampire subject and roll Resolve + Oblivion at Difficulty 3 or higher. You cannot act physically or socially during the turn of the vision. A win shows the future corpse; each point of margin adds a clue, while a critical win supplies clarity and the motive behind an intentional killing. Total failure blinds you for the scene and prevents reuse on that target. Anyone directly trying to avert the vision adds 1 to all Difficulties until it is fulfilled, avoided, or the story ends. An Oblivion Rouse result of 1 or 10 also causes a Stain.

References

Cults of the Blood Gods · p. 204–205 (PDF p. 207–208)
Fatal Precognition · Verified: name, level, Discipline, effect, cost, roll, duration, limits