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Vampire: The Masquerade · Official

Arms of Ahriman

Direct shadow extensions to grapple, strike, or perform simple tasks.

Cost:
  • One Rouse Check
Duration:
  • One scene or until ended or destroyed
Roll:
See effect
Requirement:
Not specified
Amalgam:
  • Potence 2

Effect

Spend one turn creating the arms from shadows in sight, then use Wits + Oblivion for their attacks on later turns. They deal Superficial damage or grapple, adding half your Potence, rounded up, to damage. Split the pool to engage multiple opponents. Each arm reaches twice your Oblivion rating in meters along surfaces, not through open air. You can do nothing else while directing them. Simple handles and levers are possible; fine technical work is not. Bright light banishes the arms unless Wits + Oblivion at Difficulty 3 lets them avoid it for that turn. An Oblivion Rouse result of 1 or 10 also causes a Stain.

References

Vampire Players Guide · p. 86–87 (PDF p. 88–89)
Arms of Ahriman · Verified: name, level, Discipline, effect, cost, roll, duration, limits