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Vampire: The Masquerade · Official

Binding Fetter

Identify objects that anchor a ghost to the world through sensory examination.

Ceremonies requiring this power

Level 1

Cost:
None
Duration:
One scene
Roll:
Wits + Oblivion
Requirement:
None
Amalgam:
None listed
Opposing pool:
None

Effect

Identify objects that anchor a ghost to the world through sensory examination. While the power is active, apply a two-die penalty to Awareness, Wits, and Resolve rolls.

References

VTM Wiki: Oblivion · Open source ↗
Binding Fetter; wiki cites Players Guide p. 85; Cults of the Blood Gods p. 204 · Verified: name, level, current wiki mechanics and exceptions, listed prerequisites