Vampire: The Masquerade · Official
Binding Fetter
Identify objects that anchor a ghost to the world through sensory examination.
- Cost:
- None
- Duration:
- One scene
- Roll:
- Wits + Oblivion
- Requirement:
- None
- Amalgam:
- None listed
- Opposing pool:
- None
Effect
Identify objects that anchor a ghost to the world through sensory examination. While the power is active, apply a two-die penalty to Awareness, Wits, and Resolve rolls.
References
VTM Wiki: Oblivion · Open source ↗
Binding Fetter; wiki cites Players Guide p. 85; Cults of the Blood Gods p. 204 · Verified: name, level, current wiki mechanics and exceptions, listed prerequisites
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.