Cainite Heresy
This loresheet connects a character to a religious movement that treats Caine as a sacred figure. Its benefits concern cult connections, religious insight, and influence within the movement.
Overview
Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.
Details
- Purchasing benefits
- Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.
Benefits
1 · Let He Who Hath Understanding
Once per story, receive one Storyteller-provided clue about the Heresy’s activities or intentions, including historical ones.
- Earlier tiers
- Not required
2 · Hand of the Heresy
Distribute three dots among Allies, Herd, Mawla, and Retainers to represent your local religious role. Where the faith is persecuted, that role also carries the Dark Secret Flaw.
- Earlier tiers
- Not required
3 · Counter-Inquisition
You can identify a human’s True Faith by scent. If a roll is needed, use Resolve + your highest purchased Cainite Heresy rating.
- Earlier tiers
- Not required
4 · Red Celebrant
Once per story, obtain ingredients for a rite that sends a human congregation into an ecstatic state resembling frenzy and encouraging their worst impulses. The printed rule calls for a Hunger check and warns that participating Kindred may frenzy; it does not specify a complete check procedure.
- Earlier tiers
- Not required
5 · The One Named in Prophecy
Once per story, your recognized importance to the Heresy lets you determine the winner of a Social conflict, provided you can justify that outcome plausibly. Establish the reason for your importance with the Storyteller.
- Earlier tiers
- Not required
Feature
- Learning
- Independent tiers
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.