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Vampire: The Masquerade · Official

Thin-Blood Alchemy

Prepared formulas that turn ingredients and vitae into supernatural effects.

Overview

Each dot grants one formula without a separate purchase. Additional formulas can be learned through research and experience expenditure. Formula preparation and activation have separate costs; a formula’s level refers to Alchemy rather than the level of any imitated Discipline power.

Learning powers

Learning
Learn formulas separately; each dot grants one formula.

Formulas

Level 1

  • Checkout Time

    Enter a corpse-like torpor with no aura.

  • Gaoler's Bane

    Gain 2 dice on attempts to escape bodily restraints or grapples.

  • Elevate

    Produce intoxication regardless of Humanity or Blush of Life.

  • Food Stain

    Mark a vessel so the alchemist can later recognize someone who drinks from them.

  • Mercurian Tongue

    Gain access to another language.

  • Plug-In

    Supply a small electrical current through bodily contact.

  • Portable Shade

    Temporarily endure sunlight through a formula associated with the Path of the Sun.

  • Haze

    Surround the user with mobile mist that interferes with identification and gunfire.

  • Body Paint

    Create a supernatural tattoo with effects beyond ordinary ink.

  • Speak From the Heart

    Embed a communication in a vessel’s blood for the next vampire who drinks it.

  • Far Reach

    Manipulate an object or person at a distance.

Level 2

Level 3

  • Freezer Fluid

    Apply a formula that freezes a vampire’s body.

  • Mandagloire

    Release a paralyzing gas that affects mortals and supernatural beings.

  • Defractionate

    Process preserved blood so vampires can consume it.

  • Hospital Chains

    Prevent a target from healing for the formula’s duration.

  • Martian Purity

    Drive out blood-borne illness in ignited gas.

  • Fang-Stinger

    Treat a mortal’s blood so it harms vampires who drink it while leaving the mortal unharmed.

  • Bleed Out

    Convert a victim’s internal organs into blood that can sustain a group of thin-bloods.

  • Diamond Skin

    Reduce physical harm by converting Aggravated damage to Superficial damage.

  • Troll the Pious

    Impose a one-die penalty to most pools of affected religious targets.

  • Counterfeit Discipline 2

    Imitate a level-2 Discipline power using Alchemy in place of the Discipline rating.

  • Concoct Ashe

    Prepare Ashe from a vampire’s remains.

  • Saraimu

    Create a conscious slime familiar through Fixatio.

  • Rumor

    Obtain one person’s agreement with a statement through supernatural influence.

  • Mask Off

    Release a burst of gas that does no direct damage but suppresses the signs of life created by Blush of Life.

  • Tank

    Reduce the first incoming damage by 5.

  • Profane Hieros Gamos

    Reshape a person into their own ideal human appearance.

  • Stay the Falling Sand

    Slow the passage of time for an eligible subject.

  • TLC

    Improve animal blood so it provides nourishment comparable to human blood.

  • Chemically-Induced Flashback

    Use Ashe to experience another vampire’s Memoriam.

  • On-Demand Sunburn

    Store sunlight for later release through touch against vampires.

  • Fireskin

    Heat the body enough to add 1 fire damage to bodily strikes.

Level 4

  • Toxic Personality

    Produce corrosive bodily secretions that do not harm the alchemist.

  • Airborne Momentum

    Allow the alchemist to fly at running speed.

  • Half-Living Conductor

    Become immune to electrical current and redirect it.

  • Counterfeit Discipline 3

    Imitate a level-3 Discipline power using Alchemy in place of the Discipline rating.

  • Hollow Leg

    Prevent another vampire from reducing Hunger by feeding.

  • Red State

    Remove memories of another person’s wrongdoing.

  • Short Circuit

    Overload electrical equipment through contact with the device or metal connected to it.

  • Copycat

    Take on an approximate copy of another person’s appearance.

  • Discipline Channeling

    Imbue Ashe with a Discipline effect.

  • Juice Box

    Adapt another formula so any vampire can use it.

  • Vitae MSG

    Make a vessel unusually tempting to vampires.

Level 5

  • Flowering Amaranth

    Share diablerie among thin-blood participants.

  • Counterfeit Discipline 4

    Imitate a level-4 Discipline power using Alchemy in place of the Discipline rating.

  • Saturn's Flux

    Break a Blood Bond through a painful expulsion.

  • Beast Mode

    Grant use of one level-5 power from Potence, Celerity, or Fortitude.

  • Awaken the Sleeper

    Bring a vampire out of torpor.

  • Moment of Clarity

    Gain 4 dice on Mental Skill pools, Discipline Skill pools, and Mental resistance to Disciplines.

  • Da Bomb

    Make a mortal into a delayed explosive threat.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale
Vampire: The Masquerade Corebook · p. 283 (PDF p. 285)
Thin-Blood Alchemy — Characteristics · Verified: formula acquisition