Far Reach
Manipulate an object or person at a distance.
- Cost:
- 1 Rouse Check (listed formula cost).
- Duration:
- One turn; sustained holding requires further tests.
- Roll:
- Resolve + Alchemy
- Requirement:
- See effect
- Amalgam:
- Not specified
- Activation cost:
-
- One Rouse Check
- Opposing pool:
- Strength + Athletics
- Resonance:
- Choleric
Effect
Distillation follows the normal Alchemy rules; the formula uses your vitae and choleric human blood. Affect something under 100 kg (about 220 lb), within sight and less than ten meters (about 33 ft) away. Ordinary movement is too slow to cause impact damage. A small tool or knife can be wielded with Resolve + Alchemy at a two-dice penalty; a knife adds only +1 damage. A resisting person contests Resolve + Alchemy with Strength + Athletics. A win can pull them into reach or throw them one meter (about 3.3 ft) per margin, dealing the same amount of Superficial damage and leaving them prone. Sustaining a suspended target requires Resolve + Alchemy at Difficulty 3 each turn. Fine manipulation instead uses Wits + Alchemy at a Storyteller-set Difficulty.
References
Entry information
Revision 3 · Published
Reference rules; not automatically enforced on character sheets.