VTM Wiki: Thin-blood Alchemy — source revision
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Publication details
- Publication
- VTM Wiki: Thin-blood Alchemy
- Website
- https://vtm.paradoxwikis.com/Thin-blood_Alchemy
- Source revision
- https://vtm.paradoxwikis.com/index.php?title=Thin-blood_Alchemy&oldid=10845
Referenced entries
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Advanced Torpor
Induce torpor immediately.
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Airborne Momentum
Allow the alchemist to fly at running speed.
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Awaken the Sleeper
Bring a vampire out of torpor.
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Beast Mode
Grant use of one level-5 power from Potence, Celerity, or Fortitude.
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Blacklight Surprise
Make ultraviolet light harmful to vampires.
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Bleed Out
Convert a victim’s internal organs into blood that can sustain a group of thin-bloods.
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Blood of Mandagloire
Treat a herd so that vampires drinking from it fall into a deep, dreamless sleep.
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Blue State
Make a person dwell on an ally’s wrongdoing.
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Body Paint
Create a supernatural tattoo with effects beyond ordinary ink.
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Checkout Time
Enter a corpse-like torpor with no aura.
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Chemically-Induced Flashback
Use Ashe to experience another vampire’s Memoriam.
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Concoct Ashe
Prepare Ashe from a vampire’s remains.
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Copycat
Take on an approximate copy of another person’s appearance.
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Counterfeit Discipline 1
Imitate a level-1 Discipline power using Alchemy in place of the Discipline rating.
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Counterfeit Discipline 2
Imitate a level-2 Discipline power using Alchemy in place of the Discipline rating.
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Counterfeit Discipline 3
Imitate a level-3 Discipline power using Alchemy in place of the Discipline rating.
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Counterfeit Discipline 4
Imitate a level-4 Discipline power using Alchemy in place of the Discipline rating.
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Da Bomb
Make a mortal into a delayed explosive threat.
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Defractionate
Process preserved blood so vampires can consume it.
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Diamond Skin
Reduce physical harm by converting Aggravated damage to Superficial damage.
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Discipline Channeling
Imbue Ashe with a Discipline effect.
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Elevate
Produce intoxication regardless of Humanity or Blush of Life.
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Envelop
Attach obstructing mist to another person.
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Fang-Stinger
Treat a mortal’s blood so it harms vampires who drink it while leaving the mortal unharmed.
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Far Reach
Manipulate an object or person at a distance.
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Fireskin
Heat the body enough to add 1 fire damage to bodily strikes.
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Flowering Amaranth
Share diablerie among thin-blood participants.
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Food Stain
Mark a vessel so the alchemist can later recognize someone who drinks from them.
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Freezer Fluid
Apply a formula that freezes a vampire’s body.
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Friends List
Perceive relationships connecting mortals and vampires.
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Gaoler's Bane
Gain 2 dice on attempts to escape bodily restraints or grapples.
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Half-Living Conductor
Become immune to electrical current and redirect it.
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Haze
Surround the user with mobile mist that interferes with identification and gunfire.
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Hollow Leg
Prevent another vampire from reducing Hunger by feeding.
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Hospital Chains
Prevent a target from healing for the formula’s duration.
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Juice Box
Adapt another formula so any vampire can use it.
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Mandagloire
Release a paralyzing gas that affects mortals and supernatural beings.
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Martian Purity
Drive out blood-borne illness in ignited gas.
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Mask Off
Release a burst of gas that does no direct damage but suppresses the signs of life created by Blush of Life.
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Mercurian Tongue
Gain access to another language.
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Mirror of Trust
Add 3 dice to attempts to obtain honest answers through Persuasion or Intimidation.
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Moment of Clarity
Gain 4 dice on Mental Skill pools, Discipline Skill pools, and Mental resistance to Disciplines.
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On-Demand Sunburn
Store sunlight for later release through touch against vampires.
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Plug-In
Supply a small electrical current through bodily contact.
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Portable Shade
Temporarily endure sunlight through a formula associated with the Path of the Sun.
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Profane Hieros Gamos
Reshape a person into their own ideal human appearance.
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Red State
Remove memories of another person’s wrongdoing.
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Red's Flaming Hot Sauce
Prepare a thrown incendiary with a supernatural core of flame.
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Rumor
Obtain one person’s agreement with a statement through supernatural influence.
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Saraimu
Create a conscious slime familiar through Fixatio.
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Saturn's Flux
Break a Blood Bond through a painful expulsion.
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Short Circuit
Overload electrical equipment through contact with the device or metal connected to it.
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Speak From the Heart
Embed a communication in a vessel’s blood for the next vampire who drinks it.
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Stay the Falling Sand
Slow the passage of time for an eligible subject.
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Tank
Reduce the first incoming damage by 5.
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TLC
Improve animal blood so it provides nourishment comparable to human blood.
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Toxic Personality
Produce corrosive bodily secretions that do not harm the alchemist.
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Troll the Pious
Impose a one-die penalty to most pools of affected religious targets.
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Vitae MSG
Make a vessel unusually tempting to vampires.
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Whiff-Its
Follow the scent of the nearby vampire with the greatest Blood Potency.
References
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Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.