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Vampire: The Masquerade · Official

Generations 14–16

Vampires of generation 14–16 have a Blood Potency range of 0–0. Generation records descent through sires, not the vampire's age.

Rules

The 14th through 16th generations are thin-bloods. Their Blood Potency is fixed at 0; it does not rise through the ordinary aging or experience routes. Reaching the 13th generation through the relevant diablerie rules can change that status.

Use thin-blood character creation, including its distinctive Merits and Flaws and access to Thin-Blood Alchemy. Do not automatically grant a clan or the ordinary Discipline selection of a full-blooded vampire. Blood bonding, creating ghouls, the Embrace, sunlight, and frenzy all have thin-blood exceptions; an individual Merit or Flaw may change one of them. The standard young thin-blood option begins at Blood Potency 0.

References

VTM Wiki: Generation · Open source ↗
Generation and Blood Potency Levels; wiki cites Corebook pp. 214–215 · Verified: name, reference mechanics, original explanation
Vampire: The Masquerade Corebook · p. 214–215 (PDF p. 216)
Stat and generation rules inspected directly · Verified: name, reference mechanics, original explanation