Generations 14–16
Vampires of generation 14–16 have a Blood Potency range of 0–0. Generation records descent through sires, not the vampire's age.
Rules
The 14th through 16th generations are thin-bloods. Their Blood Potency is fixed at 0; it does not rise through the ordinary aging or experience routes. Reaching the 13th generation through the relevant diablerie rules can change that status.
Use thin-blood character creation, including its distinctive Merits and Flaws and access to Thin-Blood Alchemy. Do not automatically grant a clan or the ordinary Discipline selection of a full-blooded vampire. Blood bonding, creating ghouls, the Embrace, sunlight, and frenzy all have thin-blood exceptions; an individual Merit or Flaw may change one of them. The standard young thin-blood option begins at Blood Potency 0.
References
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.