High Clan
This loresheet represents a claim to inherited social precedence. Which clans qualify depends on the domain’s traditions, not a universal modern ranking.
Overview
Choose benefits that fit your history and agree their people, places, and obligations with the Storyteller. Each benefit below is a separate purchase.
Details
- Eligibility
- A clan treated as High in the domain. Lasombra, Toreador, Tzimisce, and Ventrue are historical examples; other clans qualify under regional traditions.
- Purchasing benefits
- Buy each benefit separately at its listed dot cost. Higher-dot purchases do not include lower-dot benefits.
Benefits
1 · Peacock
Once per session, reroll one die when seeking deference from an untitled vampire in your domain.
- Earlier tiers
- Not required
2 · Sway the Low
You have a retinue of Low Clan vampires equivalent to Mawla 3. Add three dice to Intimidation or Leadership tests against those followers. A total failure requires compensation or they turn against you.
- Earlier tiers
- Not required
3 · Elevate the Low
Once per chronicle, proclaim one local Low Clan elevated to High Clan status through an inherited right or decree. Before using it, add one die to Social tests against Low Clan Kindred when suggesting that you might do so.
- Earlier tiers
- Not required
4 · Embraced to Rule
Add one die to Leadership tests involving High Clan Kindred who know your lineage. Once per story, such vampires support your election or assumption of authority unless you have a personal grievance between you.
- Earlier tiers
- Not required
5 · Blessed, not Cursed
Once per session, spend one Willpower to ignore your clan Bane’s burdens. The printed benefit gives no explicit duration; resolve the affected application with the Storyteller rather than assuming an entire session of immunity.
- Earlier tiers
- Not required
Feature
- Learning
- Independent tiers
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.