Vampire: The Masquerade · Official
Rebellion
Rules
All rolls lose 2 dice until the vampire either gets someone to change their view or acts against an order or expectation. The expectation may be real or only perceived by the vampire.
References
Vampire: The Masquerade Corebook · p. 210 (PDF p. 212)
Brujah — Compulsion · Verified: standard clan compulsion mechanics
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.