← Codex
Vampire: The Masquerade · Official

Rebellion

Rules

All rolls lose 2 dice until the vampire either gets someone to change their view or acts against an order or expectation. The expectation may be real or only perceived by the vampire.

References

Vampire: The Masquerade Corebook · p. 210 (PDF p. 212)
Brujah — Compulsion · Verified: standard clan compulsion mechanics