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Vampire: The Masquerade · Official

Potence

Physical force amplified by vitae.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

  • Lethal Body

    Make unarmed attacks especially destructive to mortals.

  • Soaring Leap

    Jump exceptional distances without a running start.

Level 2

  • Prowess

    Use your Blood to increase striking force and feats of strength.

  • Relentless Grasp

    Make an established hold exceptionally difficult to break.

Level 3

  • Brutal Feed

    Drain blood rapidly at the cost of severe injury to the victim.

  • Spark of Rage

    Intensify hostility and provoke a vampire's Beast.

  • Uncanny Grip

    Climb by forcing your fingers and toes into a surface.

  • Wrecker

    Concentrate Prowess on destroying a stationary object.

Level 4

  • Crash Down

    Turn a Soaring Leap landing into an attack against nearby targets.

  • Draught of Might

    Temporarily share some of your Potence through your Blood.

Level 5

  • Earth Shock

    Strike the ground to knock nearby people off their feet.

  • Subtle Hammer

    Apply your full strength through a small movement.

Clans

  • Brujah

    Resisting fury frenzy is harder for this clan.

  • Lasombra

    Reflections, recordings, and modern devices respond abnormally to the vampire.

  • Nosferatu

    The clan’s appearance cannot be fully solved by ordinary disguise or common concealment powers.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale