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Vampire: The Masquerade · Official
Obfuscate
Concealment that interferes with an observer’s recognition.
Learning powers
- Learning
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one selected power per Discipline dot
Powers
Level 1
Level 2
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Chimerstry
Distract onlookers with a momentary hallucination affecting one sense.
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Ghost's Passing
Hide the physical traces left by animals under your influence.
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Unseen Passage
Move while remaining outside ordinary observers' attention.
Level 3
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Fata Morgana
Create an elaborate sensory illusion that cannot physically change the world.
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Ghost in the Machine
Extend Obfuscate to live electronic observation and hinder later identification.
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Mask of a Thousand Faces
Appear to be an unremarkable person who could plausibly belong nearby.
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Mask of Isolation
Make an unaware victim look unfamiliar even to people who know them.
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Mental Maze
Confuse a victim's perception of the exits from their surroundings.
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Mind Masque
Present a false inner identity to supernatural scrutiny.
Level 4
Clans
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Banu Haqim
Feeding from another vampire can turn a controlled meal into a frenzy.
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Malkavian
Bestial failures and compulsions temporarily impair a chosen Attribute category.
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Ministry
Bright light interferes with the vampire, and sunlight is especially damaging.
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Nosferatu
The clan’s appearance cannot be fully solved by ordinary disguise or common concealment powers.
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Ravnos
Reusing a sleeping location too soon risks burning the vampire.
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.