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Vampire: The Masquerade · Official

Fata Morgana

Create an elaborate sensory illusion that cannot physically change the world.

Cost:
  • One Rouse Check
Duration:
  • One scene or until ended
Roll:
See effect
Requirement:
See effect
Amalgam:
  • Presence 2

Effect

Roll Manipulation + Obfuscate at Difficulty 1 + the number of senses affected; add 1 for a room-sized illusion, 2 for a house-sized one, and more for further complexity. At initiation, you must be able to see the subject or they must be able to see you. Supernatural beings may disbelieve; mortals need a reason for suspicion. Disbelief contests Intelligence + Awareness against your Manipulation + Presence. Interaction exposing its unreality ends the illusion for everyone. It cannot disguise an existing object, entirely block sight, inflict damage, overload senses, or appear in recordings. An illusion provoking frenzy uses a Difficulty one lower than the real stimulus.

References

Vampire Players Guide · p. 77 (PDF p. 79)
Fata Morgana · Verified: name, level, Discipline, effect, cost, roll, duration, limits