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Vampire: The Masquerade · Official

Mental Maze

Confuse a victim's perception of the exits from their surroundings.

Cost:
  • One Rouse Check for a building, or three for a single room or dense outdoor area
Duration:
  • One night
Roll:
See effect
Requirement:
Not specified
Amalgam:
  • Dominate 1

Effect

Establish eye contact and contest Charisma + Obfuscate against Wits + Resolve. Lower-generation vampires can negate it with Willpower under Dominate's rules. On a win, mortals cannot find an escape. Each scene a supernatural subject may test Resolve + Awareness against your original successes, taking one Superficial Willpower damage per missing success on failure. Teamwork cannot assist. Dangerous surroundings end the effect unless you have Terminal Decree.

References

Vampire Players Guide · p. 77–78 (PDF p. 79–80)
Mental Maze · Verified: name, level, Discipline, effect, cost, roll, duration, limits