Vampire: The Masquerade · Official
Mental Maze
Confuse a victim's perception of the exits from their surroundings.
- Cost:
-
- One Rouse Check for a building, or three for a single room or dense outdoor area
- Duration:
-
- One night
- Roll:
- See effect
- Requirement:
- Not specified
- Amalgam:
-
- Dominate 1
Effect
Establish eye contact and contest Charisma + Obfuscate against Wits + Resolve. Lower-generation vampires can negate it with Willpower under Dominate's rules. On a win, mortals cannot find an escape. Each scene a supernatural subject may test Resolve + Awareness against your original successes, taking one Superficial Willpower damage per missing success on failure. Teamwork cannot assist. Dangerous surroundings end the effect unless you have Terminal Decree.
References
Vampire Players Guide · p. 77–78 (PDF p. 79–80)
Mental Maze · Verified: name, level, Discipline, effect, cost, roll, duration, limits
Entry information
Revision 3 · Published
Reference rules; not automatically enforced on character sheets.