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Vampire: The Masquerade · Official
Presence
Supernatural influence over attention and emotion.
Learning powers
- Learning
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one selected power per Discipline dot
Powers
Level 1
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Awe
Draw attention and make your social presentation more compelling.
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Daunt
Project an intimidating presence that discourages aggression.
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Eyes of the Serpent
Hold one subject motionless with your gaze.
Level 2
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Lingering Kiss
Temporarily empower someone you feed from, followed by withdrawal.
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Melpominee
Carry selected Presence powers through your unaided voice.
Level 3
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Dread Gaze
Confront one subject with supernatural terror.
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Entrancement
Focus supernatural fascination on a single attentive subject.
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Thrown Voice
Project your voice from a visible location.
Level 4
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Irresistible Voice
Use your voice in place of eye contact for Dominate.
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Suffuse the Edifice
Project Awe, Daunt, or Majesty through the building you occupy.
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Summon
Call a previously influenced person toward your location.
Level 5
Clans
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Brujah
Resisting fury frenzy is harder for this clan.
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Ministry
Bright light interferes with the vampire, and sunlight is especially damaging.
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Ravnos
Reusing a sleeping location too soon risks burning the vampire.
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Toreador
Discipline use suffers in surroundings the character finds lacking in beauty.
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Ventrue
Only a defined preference of mortal blood can be fed on without extra effort.
Entry information
Revision 2 · Published
Reference rules; not automatically enforced on character sheets.