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Vampire: The Masquerade · Official

Presence

Supernatural influence over attention and emotion.

Learning powers

Learning
one selected power per Discipline dot

Powers

Level 1

  • Awe

    Draw attention and make your social presentation more compelling.

  • Daunt

    Project an intimidating presence that discourages aggression.

  • Eyes of the Serpent

    Hold one subject motionless with your gaze.

Level 2

  • Lingering Kiss

    Temporarily empower someone you feed from, followed by withdrawal.

  • Melpominee

    Carry selected Presence powers through your unaided voice.

Level 3

  • Dread Gaze

    Confront one subject with supernatural terror.

  • Entrancement

    Focus supernatural fascination on a single attentive subject.

  • Thrown Voice

    Project your voice from a visible location.

Level 4

  • Irresistible Voice

    Use your voice in place of eye contact for Dominate.

  • Suffuse the Edifice

    Project Awe, Daunt, or Majesty through the building you occupy.

  • Summon

    Call a previously influenced person toward your location.

Level 5

  • Majesty

    Make direct opposition to you require an act of extraordinary resolve.

Clans

  • Brujah

    Resisting fury frenzy is harder for this clan.

  • Ministry

    Bright light interferes with the vampire, and sunlight is especially damaging.

  • Ravnos

    Reusing a sleeping location too soon risks burning the vampire.

  • Toreador

    Discipline use suffers in surroundings the character finds lacking in beauty.

  • Ventrue

    Only a defined preference of mortal blood can be fed on without extra effort.

References

Vampire Players Guide · p. 231 (PDF p. 233)
Disciplines · Verified: name, Discipline identity
Vampire: The Masquerade Corebook · p. 244 (PDF p. 246)
General Discipline rules · Verified: rating scale