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Vampire: The Masquerade · Official

Transgression

Rules

Actions that do not help tempt someone, including the vampire, to violate a Chronicle Tenet or a Conviction lose 2 dice. The compulsion ends once that transgression causes at least 1 Stain.

References

Vampire Players Guide · p. 36 (PDF p. 38)
Ministry — Compulsion · Verified: standard clan compulsion mechanics