Vampire: The Masquerade · Official
Transgression
Rules
Actions that do not help tempt someone, including the vampire, to violate a Chronicle Tenet or a Conviction lose 2 dice. The compulsion ends once that transgression causes at least 1 Stain.
References
Vampire Players Guide · p. 36 (PDF p. 38)
Ministry — Compulsion · Verified: standard clan compulsion mechanics
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.