Vampire: The Masquerade · Official
Tempting Fate
Rules
For the next problem, approaches that are not the most daring or dangerous lose 2 dice. The Storyteller can reward a particularly bold approach with bonus dice. The compulsion ends when the problem is resolved or another attempt is no longer possible.
References
Vampire Players Guide · p. 42 (PDF p. 44)
Ravnos — Compulsion · Verified: standard clan compulsion mechanics
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.