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Vampire: The Masquerade · Official

Tempting Fate

Rules

For the next problem, approaches that are not the most daring or dangerous lose 2 dice. The Storyteller can reward a particularly bold approach with bonus dice. The compulsion ends when the problem is resolved or another attempt is no longer possible.

References

Vampire Players Guide · p. 42 (PDF p. 44)
Ravnos — Compulsion · Verified: standard clan compulsion mechanics