Werewolf: The Apocalypse · Official
Ensnare Spirit
Hold a non-hostile spirit present in your realm and weaken its resistance to your bargaining or commands by two dice.
Gift access
- Source
- Theurge
- Cost:
- 1 Willpower
- Duration:
- One scene
- Roll:
- Wits + Honor
- Requirement:
- Not specified
- Amalgam:
- Not specified
- Total Renown — Theurge:
- 2
- Action:
- Full
- Opposing pool:
- Spirit Power
Effect
Hold a non-hostile spirit present in your realm and weaken its resistance to your bargaining or commands by two dice. It may escape through Power versus your Wits + Honor, with that penalty. Attempting to harm it ends the Gift. A Weaver spirit of law teaches it.
References
WTA Wiki: Auspice Gifts · Open source ↗
Ensnare Spirit; wiki reports Corebook pp. 152–153 · Verified: identity, current wiki facts described in this entry
Werewolf: The Apocalypse Corebook · p. 152–153 (PDF p. 154–155)
Ensnare Spirit · Verified: identity, current wiki facts described in this entry
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.