WTA Wiki: Auspice Gifts — source revision
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Publication details
- Publication
- WTA Wiki: Auspice Gifts
- Website
- https://wta.paradoxwikis.com/Auspice_Gifts
- Source revision
- https://wta.paradoxwikis.com/index.php?title=Auspice_Gifts&oldid=6424
Referenced entries
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Against the Odds
Each success restores one Superficial Willpower damage for each pack member, including you.
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Ancestral Conviction
Add Honor to Persuasion pools against other Garou.
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Animal Magnetism
Add Glory to Social Skill tests against human subjects.
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Banish Spirit
Force a possessing spirit present in your realm to leave its host and withdraw into the Umbra.
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Beast's Fealty
Gain the obedience of one visible animal and communicate commands to it.
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Blissful Ignorance
Remain motionless and silent to evade sight, cameras, and most spirits.
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Blur of the Milky Eye
Add Wisdom to Stealth and defenses against physical attacks.
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Bolt Hole
Enter a private Umbral refuge about the size of a large room.
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Break the Shackles
Look into the subject’s eyes and roar to break supernatural compulsion or mind control.
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Calcify
Reinforce a physical feature.
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Call the Ridden
Call to spirit-possessed creatures within earshot.
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Closing the Gap
Move into melee reach of a visible enemy across up to 3 m (about 9.8 ft) per Glory, and still attack that turn.
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Command Spirit
Command a spirit present in the same realm, winning a new contest for each instruction.
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Command the Gathering
Become the focus of creatures within sight or hearing, including those who do not understand your language.
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Corrupted Memories
Alter an unaware human’s memories of the previous scene so another chosen identity replaces your own.
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Crow's Laughter
Target someone who can see and hear you.
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Cutting Words
During direct conversation, cause Social and Mental impairment for the winning margin in turns.
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Defy Death
When your Health becomes completely filled with Aggravated damage, immediately roll Honor.
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Drain Spirit
Drain a spirit present in your realm.
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Dreamwalk
Send a spirit into a dream at a known location.
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Ensnare Spirit
Hold a non-hostile spirit present in your realm and weaken its resistance to your bargaining or commands by two dice.
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Entreat
Temporarily draw on a spirit present and known to you, even across the boundary between realms.
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Eyes of the Cobra
Maintain eye contact to draw someone toward you in a trance until within arm’s reach.
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Fangs of Judgement
Mark a visible enemy who previously harmed a pack member.
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Feral Regression
A visible target loses one Mental Attribute dot per point of margin, with no Attribute reduced below 0.
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Gaia's Candor
Ask a question and determine whether the answer matches what the respondent believes.
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Geas
Issue a spoken command in the subject’s presence.
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Ghost Walk
Touch an inorganic surface and pass through it on success.
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Grasp from Beyond
Grasp a physical object while crossing the Gauntlet, or while looking into the physical world from the Umbra, to bring it across.
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Gremlins
Disable a visible device within 5 m (about 16 ft).
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Halt the Coward's Flight
Howl at a visible target within 50 m (about 164 ft) fleeing you or a packmate.
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Howl of Assembly
Other Garou who hear your howl and join you recover one Willpower.
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Howl of Despair
Everyone within earshot outside your pack takes one Willpower damage on success, or two on a critical.
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Hungry Teeth
In the Umbra, add half Wisdom, rounded up, to bite damage against spirits.
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Indomitable Spirit
Ignore impairment penalties while the Gift lasts.
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Jump Scare
Expose a target to a momentary glimpse of Umbral horrors.
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Kiss of Helios
Ignore ordinary fire and comparable heat damage.
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Light of the Moon
Those looking directly at you must resist or take a two-die penalty to sight-based pools.
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Living Ward
Concentrate without taking other actions to ward off spirits within 3 m (about 9.8 ft).
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Lullaby
Put a target within earshot who can naturally sleep into slumber.
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Luna's Armor
Whenever fire or silver would inflict Aggravated damage, convert up to Honor of that damage to Superficial.
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Luna's Blessing
Howl to a visible moon.
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Mindspeak
Send thoughts to one person, with a two-way exchange if both agree.
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Mother's Touch
Touch another living being and heal one Superficial Health damage per success.
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Mouth Full of Teeth
Add half Glory, rounded up, to bite damage.
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Oathbreaker's Bane
Bind a promise made to you in person that the speaker understands and accepts.
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Open Seal
Open ordinary mechanical locks or bars automatically.
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Porcupine's Reprisal
After receiving Brawl or Melee damage, inflict Superficial Health damage on the attacker equal to Glory, capped at the damage you just suffered.
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Primal Anger
Damage yourself to fuel Rage, then roll Glory and gain one Rage per success.
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Pulse of the Prey
Track someone whose face and name you know.
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Rapid Shift
Shift without the normal minor-action penalty.
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Razor Claws
Add half Glory, rounded up, to claw damage.
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Scent of Running Water
Leave no mundane trail after activation, including footprints, disturbed plants, or biological traces.
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Scent of the Past
Smell an object or location to learn about past events there.
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Sense Danger
Add Wisdom to detecting traps, ambushes, and surprise attacks when failure exposes you to immediate danger.
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Sense the True Form
Smell whether someone is an ordinary human or a different kind of being.
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Shadow Sense
Detect a nearby supernatural presence without identifying it or locating it precisely.
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Sight from Beyond
Receive symbolic visions chosen by the Storyteller, or deliberately seek one once per scene.
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Silver Claws
Your claws inflict silver-based Aggravated damage on other Garou.
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Snarl of Challenge
Challenge enemies who can see and hear you.
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Song of Inspiration
Choose a Social or Mental Skill.
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Song of Rage
Other packmates within earshot gain one Rage, or two on a critical.
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Song of Serenity
Packmates within earshot lose one Rage, or two on a critical, to a minimum of 1.
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Song of Valor
Packmates within earshot may spend Willpower to reroll any number of eligible dice instead of only three.
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Spider's Song
Listen to a long-distance spoken exchange you know is occurring.
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Strength of Purpose
Roll Honor dice to restore one Superficial Willpower damage per success, or one Aggravated damage per two successes.
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Summon Implement
Summon a talisman you own or an item Dedicated to you into your hands, regardless of its location.
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Take the True Form
Force a shapeshifter to return to its natural form using its normal transformation rules, then prevent further shifting for the winning margin in turns.
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The Thousand Forms
Assume a mundane animal’s form and senses, retaining Mental Attributes and using the form’s other pools.
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Thieving Talons of the Magpie
Steal a learned supernatural ability from a visible target after witnessing them use it.
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Total Renown 2
A minimum Total Renown of 2.
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Total Renown 3
A minimum Total Renown of 3.
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Total Renown 5
A minimum Total Renown of 5.
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Total Renown 8
A minimum Total Renown of 8.
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True Fear
A target within 5 m (about 16 ft) freezes or attempts to escape in terror.
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Tug the Leash
While frenzied, succeed to choose an eligible attack target instead of following the frenzy’s target choice.
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Umbral Pocket
Hide an object small enough to fit in your palm, pocket, or similar concealment, then move it into the Umbra.
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Umbral Tether
Activate as you enter the Umbra.
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Whelp Body
Affect someone in sight within 5 m (about 16 ft).
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Wind Claws
Claw attacks bypass mundane armor or damage reduction up to Wisdom.
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Wyrm-Speech
Attack through a roar or chant.
References
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Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.